http://www.gameinformer.com/games/plays ... eview.aspx"Every character has approximately two dozen attacks in their arsenal, and they vary wildly".
Single Player
http://ps3.ign.com/articles/122/1223840p1.htmlThe best news of all, though, is that PlayStation All-Stars Battle Royale is primed with options. The game can be played locally or online with up to four players, which will no doubt be the meat of the experience for many players. But a single-player, campaign has also been promised, one that will satisfy solo gamers while supplementing everyone else's experience. It's not only about online or only about single-player, but rather a combination of both. In other words: the best of both worlds.
Game Modes
http://blog.us.playstation.com/2012/04/ ... in-action/The game features a number of cool game modes for both single and multiplayer, with a focus on online play which features a robust tournament mode. Players will be able to compete against each other as well as play cooperatively. We can’t wait for you all to try it for yourself.
Until then, please stay tuned; there are plenty more features, characters, and levels we want to show. And you definitely don’t want to miss what we’ve got in store for E3!
http://www.gametrailers.com/video/debut ... ars/729624?2 game modes revealed and played so far which are shown in the videos now
One mode where there is a set amount of lives that the player has, and will be out of the match if he runs out of it, another is a time based mode where the winner is the one who has dealt the most amount of KOs but there is no KO counter shown on the screen
Additional Character info from IGN
http://ps3.ign.com/articles/122/1223840p1.htmlParappa the Rapper has strength at close range, where he can use his Chop Chop Master Onion-learned kung-fu stylings on his opponents.
Colonel Radec on the other hand, is almost entirely ineffective unless at a distance, relying on a plethora of Helghan firearms and pieces of technology from afar.
Sweet Tooth's considerable strength complements his brutal fighting style
Kratos' skill with his arsenal of weapons is obvious.
Sly Cooper's agility shines through almost immediately, and he has a special skill that no other character has. He forfeits his ability to block -- something every other character can do -- instead going invisible when the L1 button is held down. This allows him to sneakily slink around and get the jump on other characters.
Fat Princess, on the other hand, relies on her deceptive, innocent look to get in close and cause the brunt of her damage. She can even summon forth minions such as the sword-wielding warrior or the fire-throwing wizard from her self-titled game to briefly supplement her attacks.
Game Items
http://www.gametrailers.com/video/first ... ars/729632?the R1 button lets players pick up items (such as the Hedgehog Grenade from Resistance) in the environment to use on enemies.
Drop item through the R1 button
Items like rocket launchers and the Spear of Destiny from God of War will occasionally drop onto the battlefield, and they can be used to reduce the super meter of opponents. AP orbs can be granted by certain moves, such as Parappa's Boxy Boy boombox ability.
Combos
http://www.gametrailers.com/video/first ... ars/729632?Special emphasis on combos....
Interactive Stages
One stage, Dreamscape, looks like it came straight out of LittleBigPlanet, complete with stage creation pop-up menus in the background, randomly selecting platform pieces for you and your opponents to overcome. Suddenly, out of nowhere, the screens in the back of the stage become a backdrop for a Buzz! quiz show, with Buzz coming out to ask random trivia questions. In one fight we were asked, "Which Sony handheld was released in 2011." The text from the four multiple choice answers fly over each fighter, and it seems you're supposed to attack the correct answer. It's strange, but it works, and makes for some really wacky fights.
The other three stages we saw were just as fun. The Hades stage starts out looking just like God of War, but the background transitions to feature scenes and characters from Patapon, cute cheering and song included.
Another stage called Metropolis is straight out of Ratchet and Clank at first, with its moving platforms and conveyer belts, but then rain starts to pour, and a huge hydra pops up from the back to attack fighters.
My favorite stage mixes a Jak and Daxter village with Hot Shots Golf. From nowhere, with no notice, Hot Shots characters begin using the play field as a driving range, with ultra-hot golf balls raining down on you and your opponents like missiles.
Character GlowDreamscape feels different than the other stages, as it's set in the level editor of LittleBigPlanet. You see Pop-It bubbles and creation elements spring up throughout the fight, which creates different platforms to battle on. Keeping with the hybrid stage theme, it eventually turns into an impromptu game of Buzz! Quiz. A Playstation-related question appears on the screen, and the fighters have to stand on the platform that corresponds with the correct answer to avoid taking damage.
Super AttacksVisual indicator for Supers being ready
Third Party CharactersEach character 3 different super attack levels, each progressively takes longer to gain but becomes stronger, for example Level 1 is good for a single opponent, Level 3 for multiple opponents
Super Attack Strategy3rd party characters are confirmed and should be revealed in the coming months or in E3
http://www.g4tv.com/games/ps3/66057/pla ... hy-smashy/Once you’ve reach level 1, 2, or 3, you’re free to unleash the super, but as game director Oman Kendall explained, a well-timed level 1 super can be just as effective as a level 3 if used smartly, suggesting that timing can often be more important than sheer power level. Based on the matches I played, this absolutely ended up being the case (I think my 5-0 record more than proved that). So while turning Sweettooth into a towering, machine gun-armed Mechatooth or riding around on a giant chicken as Fat Princess can be highly deadly, so too can PaRappa’s skateboarding attack, because it all depends on who happens to be in your immediate area at the time you trigger the super, adding a great level of strategy to the chaotic action.
SuperBot
http://www.theverge.com/gaming/2012/4/2 ... tle-royaleThe team includes fighting designers with experience on games as new as UFC Undisputed and as old as X-men Next Dimension. Even Ed Ma, a preeminent Street Fighter IV player, is on the combat team.
Game Director Omar Kendall tells me that though the game has a casual appeal, they want it to serve doubly as a competitive fighting experience.
http://sonichurricane.com/The legendary Majestros (Maj) is indeed working on this title.
60fps
And yes, the game is running at 60 FPS. So many cool little moments in this game.
Kills via non special attacks
http://www.digitaltrends.com/gaming/son ... -hands-on/I played six matches in a row, using a different character each time. My strategy was to build up my special attack as quickly as possible and unleash it. In each of the six rounds I finished either first or second, and I may have died only one or two times in all six matches by a non-special attack. Likewise, all of my kills with the exception of one or two came from special attacks.
Media Impressions
Destructoid
GameinformerAfter several matches I came away pretty excited about All-Stars. Smash rip-off? Who cares! It's so fun that I'm not even drawing the connection anymore. It's so easy to get in and get wrapped up that I found that a string of fights takes place before you know it. Even with only six characters and four stages I'm sure I could have played all night if permitted. The characters are are an obvious draw, and with their fantastic control you want to keep playing them. The mashed-up stages are also a riot, and are all eye candy to boot. If they get the balance down pat and add the right characters, PlayStation All-Stars Battle Royale will be a smashing success. I'm sure they can pull it off, as the foundation has already been laid for a great fighting game.
IGNThere's no denying where the inspiration for Playstation All-Stars Battle Royale comes from, but I had fun during my time with it. Sony's characters may not fit the colorful, family-friendly mold of Nintendo's creations, but their differences make for some entertaining and varied attacks and play styles. While plenty of roster reveals are inevitable before Battle Royale is released, I can't help but wonder if it'll compare to the variety in Nintendo's fighter. That said, we wouldn't be surprised to see big names like Nathan Drake, Sackboy, Jak, and Ratchet join the fray (Crash Bandicoot is likely excluded thanks to the fact that he isn't Sony-exclusive anymore). It's far from a novel idea, but All-Stars Battle Royale made for a fast-paced and fun four-player experience in my time with it.
jstevensonAfter playing the game, speaking to the president of the studio and then playing the game some more, PlayStation All-Stars Battle Royale is no longer a game I'm profoundly skeptical of, but one of my most-anticipated upcoming projects. There's no reason to be coy about its inspiration -- Super Smash Bros. undeniably paved the way for it -- but no reason exists to dismiss it as a clone, either. After all, it's not very often that a clone gives its inspiration a serious run for its money. And from what I've seen and played of PlayStation All-Stars Battle Royale, it seems ready to do just that.
The camera is what makes it seem so familiar, I don't think the actual play isn't similar to Smash's main scoring tenants (ie, knocking people off the sides of the level, damage making you fly farther, etc).
Sure it's looks similar, but from what I have played, it's definitely its own unique play-style.