Let's talk about anything about video games, no matter what platform it is. What is your favorite game? Who is your favorite character? What are the recently released games? What is DLC (downloadable content)? How do I beat this boss? How do I set up my team?
mukhang medyo pwede na nakahood yung character since patago pa rin talaga siya umatake at di masyado nakikihalubilo sa tao. dapat pag nasa city siya, nakababa yung hood
ac brotherhood and ac revelations feels like huge dlcs of ac2 for me. skip ko na talaga yung dalawa, dito na ako sa ac3 diretso
although AC1 was the most boring for me (kase repetitive) assassinations felt like the most exciting kase assassin ka talaga dapat, also keeping yourself hidden all the time was important
sa AC2 pwede ka mag-engage ng mag-engage sa sword fights and medyo nawala ang assassin feel
sana gawin nila tulad nung sa 1 na may iba ibang ways to complete a mission
Add me up!
PSN id: oknevets
Origin id: oknevets
Platinums: inFamous, Batman Arkham Asylum, God of War 3
Assassin mentor rank kaya itong bagong character? Sana hindi, gusto ko kasi ng lonewolf na assassin at walang recruits na tutulong. Gusto ko rin sana may wolf siyang pet para bagay sa snowy environment na pwede mag-function as thief distraction or mercenary
PSN ID: Chowkings
Currently playing: Battlefield 4 MP and NBA 2k14 MyCareer
Xbox.com: "Assassin's Creed III has 4 player co-op"
I'm a buff baby that can dance like a man, I can shake-ah my fanny, I can shake-ah my can!
I'm a tough tootin' baby, I can punch-ah yo' buns! Punch-ah yo' buns, I can punch all yo' buns! If you're an evil witch, I will punch you for fun!
Assassin’s Creed III’s creative director Alex Hutchinson told GDC attendees that players are thrust right into the heart of the action upon starting up the game.
“Within 30 seconds of putting the disc in the tray, you’ll be assassinating someone.â€
Besides simply providing players with an epic intro, the developers are following a new set of guidelines in order to ensure that the game stays relevant and gratifying. Also, by starting the killing right away, players will get to immediately see the changes to combat and other mechanics tied to Connor. As you may know already, the hidden blades are gone and our new hero uses a tomahawk instead.
This is just one of the new mechanics replacing on older one. The reason for this is because the developers wanted to move away from aspects of the older games they believed to be “weakâ€.
“It’s hard when the story is consistent, to remove things. You can’t remove things from the fiction, and that meant we had problem with mechanics that weren’t as tight as could have been… a new character and new universe means we can strip it back and go back to basics.â€
So, there you have it. A brand new experience awaits AC fans and, after 3 games about the same character, I’m sure everybody is ready for something fresh. Assassin’s Creed III will release on PC, Xbox 360, PS3 on October 30th (Wii U version may or may not release the same day).
^ Baka habang may loading screen... may assassination na! Seamless transitions sana i-implement kase mukha lang tayong tanga kapag nasa animus habang naghihintay ng loading eh...
This latest batch of screens to work their way to the public eye have Assassin's Creed III's protagonist, Connor, on land, in a tree and… well… in a canoe.
I can't remember the last time a video game has put its player into a canoe, so kudos to Ubisoft for recognizing and exploiting this glaring industry inefficiency.
Canoe analysis aside, these screens are fairly gorgeous. In addition to the canoe pic, some favorites include the dark, rain-filled lurking pic with Connor perched high above a cadre of Redcoats, the light-blue, wintery Harbor pic with Connor on a roof and the orange, bloody, sunrise/sunset battle scene.
Each of the images grants to the eye a different swatch of colors and the distinction of seasons / night & day helps establish the player in the game's setting. Together, these visual elements aid in boosting the game's feeling of immersion and simultaneously assist in telling the game's story.