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Re: Detroit: Become Human [PS4] (May 25)

Posted: Sat Mar 24, 2018 12:48 pm
by Sn@kemaru
So far, may 3 androids na. Intertwined kaya yun stories nila or kanya-kanyang storyline?
Abangan.

Re: Detroit: Become Human [PS4] (May 25)

Posted: Fri Mar 30, 2018 11:46 am
by migs23
I played the demo of this at PSX, there is no downgrade, definitely getting this.

Re: Detroit: Become Human [PS4] (May 25)

Posted: Wed May 23, 2018 2:04 am
by darkwing_uop


QD will be releasing 4 shorts starting with this one this week

Re: Detroit: Become Human [PS4] (May 25)

Posted: Wed May 23, 2018 9:00 am
by Oink McOink
I watch a n things you should know about Detroit: Become Human video and I like the whole branching narrative. Reminds me of Until Dawn but this one seems to be more complicated..much more. My unguided walkthrough will lead to much death, I'm sure.

Re: Detroit: Become Human [PS4] (May 25)

Posted: Wed May 23, 2018 10:19 pm
by darkwing_uop
to continue


Re: Detroit: Become Human [PS4] (May 25)

Posted: Thu May 24, 2018 8:41 am
by Daniel
impressive graphics

Re: Detroit: Become Human [PS4] (May 25)

Posted: Thu May 24, 2018 10:59 am
by slaughterbit
Quest alert! May 20 discount code. 😁

Image

Re: Detroit: Become Human [PS4] (May 25)

Posted: Thu May 24, 2018 9:57 pm
by darkwing_uop
3rd short?


Re: Detroit: Become Human [PS4] (May 25)

Posted: Fri May 25, 2018 11:20 am
by Daniel
impressive facial animation

Re: Detroit: Become Human [PS4] (May 25)

Posted: Sat May 26, 2018 2:57 am
by sib
I'm still in the 3rd Chapter I think. Here are two things that I'm not liking so far.
1. They're showing the number of evidence you can find in certain scenes. Hopefully, this number is only for the ones needed to progress through the story and that there are others which are hidden. Like how it is in Cartagra.
2. You can see the flowchart/routes for each chapter by pausing the game and after finishing a chapter. I mean it's cool since not everyone has the time to see which choice affects which scene later on. It's just that seeing it should've been optional. Especially the points at which the routes branch out.