Re: Kojima responds to criticism of Metal Gear Solid V’s Qui
Posted: Mon Sep 16, 2013 5:22 pm
quiet na lang dapat tayo at magtiwala kay kojima
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Ako rin! Lagi kasi ako natataranta pag may time limit ang gagawin.Fantasy Gamer wrote:Nooooooo! I hate missions/quests with time limits.
Maybe because Victoria's secret is supposed to be lingerie?Seraph011 wrote:Umm I don't get it. Kung may mga sexy outfits sa games...bakit sila nagrereklamo? Nakikita ba nila yung mga higanteng billboard ng Victoria's secret na nagkalat dito sa US for ALL to see? So bakit yun hindi nila nirereklamo? Hypocrites all of them...lol, that or he a man-girl and deep inside bitter lang siya.
"Tr*nny" is a slur against Transpeople. You should really avoid using that.TurnBased wrote:Nobody here thinks na baka tranny si Quiet?
It's a trap!!!
Metal Gear Solid 5: Ground Zeroes director Hideo Kojima has discussed his game in a long video interview with Famitsu. He also opted to discuss PS4 and it's power.
Transcribed by DualShockers, during the Famitsu interview Kojima said of PS4, †I think, between the home consoles available in the domestic market, the PS4 is the best.
[/i]“It’s also excellent for graphics, being able to render 1080p at 60fps with room to spare. Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It’s the closest to the photorealistic quality we are aiming at.â€
On Metal Gear Solid 5: Ground Zeroes, Kojima explained that you could play each of the game’s missions multiple times to try different approaches, and that the game is almost entirely viewed through a single camera shot with very few cuts, even when moving to cut-scenes.
"What Rockstar has created and the world they have created is super impressive, and actually when I saw the PS4 version a few days ago I got depressed again," Kojima said. "And this is not game design-related it's just me. The quality that they showed in the PS4 trailer was really impressive."
Last summer, ahead of GTA V's release, Kojima said Rockstar's open-world game made him "depressed" because he didn't think Metal Gear Solid V: The Phantom Pain could reach the same level.
The Phantom Pain has been described as an open-world game--like GTA V--but this isn't entirely accurate, Kojima said. "It's a bit different because Rockstar is going in a very different direction to what I'm trying to create," he said. "When we say we're an open-world game it makes it sound like it's trying to be the same as what those guys are creating. But this is very different--I'm trying to do a free infiltration game."