Will it be a sequel of ICO?
Or Shadow of the Colossus?
Who cares as long as it is a sequel to any of those...
http://teamicogamers.blogspot.com/2007/ ... us-no.html
The Last Guardian [PS4]
- jomni
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More games for sale here!
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- hiddenleaf
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Kahit hinde sequel ok lang sure naman akong maganda yan
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[spoiler]
Actually, Shadow is ment to be the prequel of ICO. At the end of SOTC, the main character became an infant with horns. A scene in the beginning of ICO shows a child with horns being exiled.
[/spoiler]
Actually, Shadow is ment to be the prequel of ICO. At the end of SOTC, the main character became an infant with horns. A scene in the beginning of ICO shows a child with horns being exiled.
[/spoiler]
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It doesn't have to be a sequel as long as the game is set in the same universe where Ico and SOTC are in.batistoink99% wrote:Hehe... e di ICO 2 na ito malamang !!!
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jsnepo wrote:It doesn't have to be a sequel as long as the game is set in the same universe where Ico and SOTC are in.batistoink99% wrote:Hehe... e di ICO 2 na ito malamang !!!
Exactly.
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new ICO game or not, ayos parin basta ganun parin yung theme or kahit iba din pero basta yung "classic touch" ng ICO nandun parin.
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May idea na ba kung anong game ito?
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- hiddenleaf
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Last Canyon ang Title ng Game at hindi na horseback riding
Lumilipad ka na o sumasakay ka sa isang flying creature
I Can't wait!!! :fury:
Lumilipad ka na o sumasakay ka sa isang flying creature
I Can't wait!!! :fury:
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- barefoot_warrior
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here's the latest news and said to be featured on Game Informer magazine:
First glimpse of ICO-successor: Ueda reveals next game.
While the whole world is occupied with playing the third Halo-game, Game Informer got the chance to get the first real news about Team ICO´s next generation game for Playstation 3. Instead of having some lukewarm chitchat we went home with material for a whole feature - this feature. After having created two such completely different experiences as ICO and Shadow of the Colossus, one could wonder where the next game would go. Fighting giants in HD? No, thanks god Fumito Ueda who we talked to chose another different, unique setting: The whole game is one gigantic, wide flat desert. Ueda described it as being like Death Valley (California), only being different in one department: It’s not really a flat area. That’s what it looks like when you’re hundreds of meters above ground. Actually, the whole area is interspersed with canyons. A lot of them, and all of different width and depth. The key of
the game is, so says Ueda, to explore these canyons and find 'something'. What this ‘something' is will be revealed at a later time. Now, what is it that’ll make this game so special one might ask. Besides the breath-taking setting of this enormous desert with canyons all over the place, the way you explore those is what makes the difference: The main character will travel by utilizing a glider, which allows him to fly through the air. It’s not some high-tech glider, but seemingly a traditional glider, made of wood and cloth. What makes this so unique is that you freely, and we cannot put enough emphasize on that, fly around that desert, dive into these canyons and jump off the glider to run around without it. From what we’ve seen there’s never before been that feeling of flying around in the sky, combined with this scale of environment. One thing that returns from both previous games is the ability to climb. While diving into canyons you’ll have to climb back to the surface, having a glider and not a motor-driven vehicle. The information you read until now was exciting, and we should end this article with something exciting, as well: The working title of Team ICO´s third game is 'The Last Canyon'. Having seen how many canyons this game has we’re looking forward to find out more about the title’s meaning.
First glimpse of ICO-successor: Ueda reveals next game.
While the whole world is occupied with playing the third Halo-game, Game Informer got the chance to get the first real news about Team ICO´s next generation game for Playstation 3. Instead of having some lukewarm chitchat we went home with material for a whole feature - this feature. After having created two such completely different experiences as ICO and Shadow of the Colossus, one could wonder where the next game would go. Fighting giants in HD? No, thanks god Fumito Ueda who we talked to chose another different, unique setting: The whole game is one gigantic, wide flat desert. Ueda described it as being like Death Valley (California), only being different in one department: It’s not really a flat area. That’s what it looks like when you’re hundreds of meters above ground. Actually, the whole area is interspersed with canyons. A lot of them, and all of different width and depth. The key of
the game is, so says Ueda, to explore these canyons and find 'something'. What this ‘something' is will be revealed at a later time. Now, what is it that’ll make this game so special one might ask. Besides the breath-taking setting of this enormous desert with canyons all over the place, the way you explore those is what makes the difference: The main character will travel by utilizing a glider, which allows him to fly through the air. It’s not some high-tech glider, but seemingly a traditional glider, made of wood and cloth. What makes this so unique is that you freely, and we cannot put enough emphasize on that, fly around that desert, dive into these canyons and jump off the glider to run around without it. From what we’ve seen there’s never before been that feeling of flying around in the sky, combined with this scale of environment. One thing that returns from both previous games is the ability to climb. While diving into canyons you’ll have to climb back to the surface, having a glider and not a motor-driven vehicle. The information you read until now was exciting, and we should end this article with something exciting, as well: The working title of Team ICO´s third game is 'The Last Canyon'. Having seen how many canyons this game has we’re looking forward to find out more about the title’s meaning.
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Awesome! I simply can't wait!r0mmel wrote:here's the latest news and said to be featured on Game Informer magazine:
First glimpse of ICO-successor: Ueda reveals next game.
While the whole world is occupied with playing the third Halo-game, Game Informer got the chance to get the first real news about Team ICO´s next generation game for Playstation 3. Instead of having some lukewarm chitchat we went home with material for a whole feature - this feature. After having created two such completely different experiences as ICO and Shadow of the Colossus, one could wonder where the next game would go. Fighting giants in HD? No, thanks god Fumito Ueda who we talked to chose another different, unique setting: The whole game is one gigantic, wide flat desert. Ueda described it as being like Death Valley (California), only being different in one department: It’s not really a flat area. That’s what it looks like when you’re hundreds of meters above ground. Actually, the whole area is interspersed with canyons. A lot of them, and all of different width and depth. The key of
the game is, so says Ueda, to explore these canyons and find 'something'. What this ‘something' is will be revealed at a later time. Now, what is it that’ll make this game so special one might ask. Besides the breath-taking setting of this enormous desert with canyons all over the place, the way you explore those is what makes the difference: The main character will travel by utilizing a glider, which allows him to fly through the air. It’s not some high-tech glider, but seemingly a traditional glider, made of wood and cloth. What makes this so unique is that you freely, and we cannot put enough emphasize on that, fly around that desert, dive into these canyons and jump off the glider to run around without it. From what we’ve seen there’s never before been that feeling of flying around in the sky, combined with this scale of environment. One thing that returns from both previous games is the ability to climb. While diving into canyons you’ll have to climb back to the surface, having a glider and not a motor-driven vehicle. The information you read until now was exciting, and we should end this article with something exciting, as well: The working title of Team ICO´s third game is 'The Last Canyon'. Having seen how many canyons this game has we’re looking forward to find out more about the title’s meaning.
Oh wait... fake. Damn it!!!!!
- barefoot_warrior
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di pa naman sure kung fake or what!jsnepo wrote:Awesome! I simply can't wait!r0mmel wrote:here's the latest news and said to be featured on Game Informer magazine:
First glimpse of ICO-successor: Ueda reveals next game.
While the whole world is occupied with playing the third Halo-game, Game Informer got the chance to get the first real news about Team ICO´s next generation game for Playstation 3. Instead of having some lukewarm chitchat we went home with material for a whole feature - this feature. After having created two such completely different experiences as ICO and Shadow of the Colossus, one could wonder where the next game would go. Fighting giants in HD? No, thanks god Fumito Ueda who we talked to chose another different, unique setting: The whole game is one gigantic, wide flat desert. Ueda described it as being like Death Valley (California), only being different in one department: It’s not really a flat area. That’s what it looks like when you’re hundreds of meters above ground. Actually, the whole area is interspersed with canyons. A lot of them, and all of different width and depth. The key of
the game is, so says Ueda, to explore these canyons and find 'something'. What this ‘something' is will be revealed at a later time. Now, what is it that’ll make this game so special one might ask. Besides the breath-taking setting of this enormous desert with canyons all over the place, the way you explore those is what makes the difference: The main character will travel by utilizing a glider, which allows him to fly through the air. It’s not some high-tech glider, but seemingly a traditional glider, made of wood and cloth. What makes this so unique is that you freely, and we cannot put enough emphasize on that, fly around that desert, dive into these canyons and jump off the glider to run around without it. From what we’ve seen there’s never before been that feeling of flying around in the sky, combined with this scale of environment. One thing that returns from both previous games is the ability to climb. While diving into canyons you’ll have to climb back to the surface, having a glider and not a motor-driven vehicle. The information you read until now was exciting, and we should end this article with something exciting, as well: The working title of Team ICO´s third game is 'The Last Canyon'. Having seen how many canyons this game has we’re looking forward to find out more about the title’s meaning.
Oh wait... fake. Damn it!!!!!
We see what we want to see, whether it's there or not. We choose our own truths.
- parokyano
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When I read about this in Neogaf last night, I was like... PS3 wins!!!!!! LOL!!!!!
- darkwing_uop
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yup my thoughts exactly ^_^ can't wait!!!
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Shadow of the colossus.agent_rhy wrote:Merong ICO 3? Never seen the 2nd one though.
METALGEARSOLID4
June 12, 2008.
SNEAK OUT!
June 12, 2008.
SNEAK OUT!
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Shadow of the Colossus is ICO 2.
ICO 3 is just a tentative title. SOTC was called NICO during development. I doubt this will be a direct sequel.
ICO 3 is just a tentative title. SOTC was called NICO during development. I doubt this will be a direct sequel.