The Order: 1886

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z3kEn
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The Order: 1886 (New IP From Ready At Dawn)

Announced @ E3 2013
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z3kEn
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The Order: 1886 Brings the Victorian Era to PlayStation 4


http://blog.us.playstation.com/2013/06/ ... station-4/

This project has been a long time coming, and I’m proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.

The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.

With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first time in their struggle.

In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.

Beyond story and setting, there are a select few key concepts to which we wanted to adhere when we created this title. One of these is the filmic aspect of the game. As we developed our visual target, we used aesthetics that have been present in cinematography for decades to achieve our goal; from lenses and lighting techniques to grading, we wanted to recreate a visual feel that would bring you closer to what you have only been able to experience in movies.

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

Of course, there is a lot more to talk about, and this is only the start. There will be more to come in the near future, and the team at Ready At Dawn and I can’t wait to share more of the game with you.


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z3kEn
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Exclusive video I The Order 1886: PS4 Trailer
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theEnemy
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Woi hindi Santa Monica dev nito.

Ready At Dawn, makers of God of War: Chains of Olympus and Ghost of Sparta.
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z3kEn
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yep ..
to be published by Sony Santa Monica, Developed by Ready at Dawn studios
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Clestcruz
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Parang wolfenstein ang dating sa akin.
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The Order: 1886 Was in Development Limbo Until PS4
Studio says developing for PS4 isn't that different to PSP

Ready at Dawn, best known for their PSP God of War games, announced their first original IP, The Order: 1886, at E3 this week and studio president Ru Weerisuriya has informed Polygon that the game was in development limbo for "years" until they got their hands on PS4 dev kits.

Weerisuriya said the change from developing on PSP to developing on PS4 wasn't that signficiant "Ultimately you don't change your thinking when developing for one system or another. Your thinking is you maximise what is capable on the PSP or PS4 hardware. The PSP was actually very powerful."

However, he says current-gen consoles were not up to the task of meeting the studio's ambitions for the game. Before the title's announcement Weeisuriya said "all the stars are aligning" and that development is "going very well".

The Order: 1886 is set in a alternative history London which sees humanity at war against a host of supernatural enemies in a post-industrial revolution setting which sees air ships and pulse guns. While not much is known about The Order: 1886 the game's logo appears to be a Celtic cross possibly suggesting Irish or Scottish mythological influences for the enemies you'll be facing.
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more info here

http://www.ign.com/articles/2013/06/13/ ... 7M.twitter
The Order: 1886 is a third-person action adventure game that relies a great deal on battling with futuristic-looking guns, as seen during the latter half of the trailer. However, Weerasuriya noted that The Order doesn’t rely on a “single tone.” It will deliver different kinds of gameplay experiences and combat situations in its campaign, which is story-driven and linearly delivered.

In The Order, players take control of Galahad, the bearded male prominently displayed in the game’s lone trailer. However, there are three other characters in the game that are part of his group, not surprisingly known as The Order. In the game’s lore, The Order’s existence spans a millennium of alternate history, as humanity finds itself in perpetual combat with a mysterious, decidedly inhuman force.
and yup, Santa Monica is just helping them, their new IP is yet to be unveiled
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nevets
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looks good, daming magaganda agad sa ps4 ah
Add me up!

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atabspunk
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Ganda nito, pero akala ko ito yung game ni Patrice Desilets :sweat:
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The Order: 1886 Is A “Linear Third Person Action Adventure”
"We’re trying to tell a story. It’s what we call a filmic experience."

http://www.thesixthaxis.com/2013/06/25/ ... adventure/
Ready At Dawn’s The Order: 1886 left many scratching their heads after its E3 reveal. The video looked great, but we had no idea what the game was like. Well, according to a new interview (PSBLOG), it’s a linear third person action adventure.

“The Order is a third person action adventure with shooting mechanics,” says studio co-founder Ru Weerasuriya. “It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.”

It’s also one set in London. “It’s one of the greatest cities in the world” says Weerasuriya. “There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there.”

“It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.”

Weerasuriya say the studio is bringing everything they’ve learnt from the PSP God of War games, but will focus on the PS4 entirely. “We want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.”
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z3kEn wrote:The Order: 1886 Is A “Linear Third Person Action Adventure”
"We’re trying to tell a story. It’s what we call a filmic experience."
[/b][/quote]



This is all that I need to know... sold :grin:
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skp_16
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I hope it is not as linear as God of War or Uncharted. Maybe something like MGS.
.......
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Clestcruz
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Thrid Person pala eto. Nice nice :)
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atabspunk
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Filmic... parang sa The Evil Within...

Kung sa HDTV may black bars daw, dahil 1920 x 800 daw ang resolution nito :sweat:
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Galahad ang pangalan ng main character? twist kaya ito ng arthurian legend?
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altahi wrote:Filmic... parang sa The Evil Within...

Kung sa HDTV may black bars daw, dahil 1920 x 800 daw ang resolution nito :sweat:
Parang Dragon's Dogma din. After a few hours hindi ko naman na napapansin yung bars. :grin:
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atabspunk
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PSNomad wrote:
altahi wrote:Filmic... parang sa The Evil Within...

Kung sa HDTV may black bars daw, dahil 1920 x 800 daw ang resolution nito :sweat:
Parang Dragon's Dogma din. After a few hours hindi ko naman na napapansin yung bars. :grin:
Sa Dragon's Dogma pwede i-disable yung bars AFAIK.

Gamescom news sana meron hehehe...
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from gameinformer

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In concept since 2005
Trailer graphics are what you can expect it to look like in-game
Everything in the world is rendered with soft body physics
Metal beams react for example to magnetic forces, bending and shifting in real time
Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect
Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'
Thus begins the conflict
Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them
This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
You play as Grayson, known as "Sir Galahad" (guy with the porn stache)
A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
Battle scenes are chaotic and exciting, with use of cover, somewhat similar to of Gears of War
"While the focus is on third-person gunplay combat, The Order sometimes pulls back for slower paced moments of investigation and exploration."
Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
Focused on a very strong story driven single player now, not willing to talk about any multiplayer
Interactive cutscenes keep players in control of part of the action (like shooting) while a preset dramatic moment plays out.
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