Call of Duty Ghosts coming to PlayStation 4
posted on May 2nd 2013 at 5:25pm by James
Call of Duty Ghosts will be coming to the PlayStation 4. Activision has announced the latest entry in the best-selling Call of Duty franchise, Call of Duty: Ghosts, will be released on current generation and next-gen platforms this November. Activision also released a teaser trailer for the game, which you can find below.
The trailer shows that the game will be showcased live at the next Xbox unveiling on May 21. Call of Duty Ghosts is developed by Infinity Ward and will launch on November 5, 2013.
Call of Duty Ghosts PlayStation 4 teaser trailer
Call of Duty: Ghosts
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YES!!! made by infinity ward QUICKSCOPING NA!!
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Can't believe trolling ka pa din sa games na di mo gusto.skp_16 wrote:Wow! I can't believe na may mga naha-hype parin sa CoD games despite the annual release.
@calvs & elmo Kitakits tayo nanaman dito!
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Call of Duty: Ghosts Confirmed for PlayStation 4
http://www.ign.com/articles/2013/05/23/ ... ystation-4
http://www.ign.com/articles/2013/05/23/ ... ystation-4
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Call of Duty Ghosts: Combat Dog Gameplay
Call of Duty Ghosts Gameplay: Into the Deep
Call of Duty Ghosts Gameplay: Into the Deep
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Call of Duty: Ghosts Uses “Cinema Qualityâ€, “Above Next-Gen†Assets to Give Each Platform the Best
http://www.dualshockers.com/2013/08/06/ ... -the-best/
http://www.dualshockers.com/2013/08/06/ ... -the-best/
Infinity Ward’s Executive Producer Mark Rubin is very confident on the graphical quality of the upcoming Call of Duty: Ghosts, especially due to a “a semi-dramatic change†to the internal art production pipeline, as he explained as part of an interview on GamesIndustry International:
What we’ve done with this generation change, especially for the art pipeline, that being the biggest difference, is we’re making our big art assets at cinema quality, not even PC quality, but above next-gen. It’s at this really amazing looking cinema quality asset. What we’re doing, we use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they’re getting the best asset for that platform.
That’s actually a very clever course of action, that is actually exploited by way too few developers. Many often tend to use assets that aren’t up to par with what one or more of the platforms can handle. As an example you can think about The Elder Scrolls V: Skyrim, that launched on PC with the same awful low resolution textures used for the PS3 and Xbox 360 versions, forcing modders to create better textures by themselves until Bethesda finally got around releasing an official HD texture pack. Looks like Infinity Ward isn’t going to make the same mistake. Thank goodness.
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http://www.vgleaks.com/call-of-duty-gho ... r-ps-vita/
GameStop Spain had been listed Ghosts for PS Vita. This version hadn’t been announced by Activision and GameStop Spain has already removed this game from its catalogue. Moreover, the former link for this game in that website redirects you to the main page. No hints left, but we have this screenshot that proof all this:
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Dedicated Servers nadin ito
http://www.ign.com/articles/2013/10/07/ ... -platforms
http://www.ign.com/articles/2013/10/07/ ... -platforms
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^ok sana kung meron din dedicated servers located sa Japan and Singapore, otherwise magiging super lag ang matches kung lahat tayo sa NA naka connect.
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Bakit panay basura pa din nakukuha ko?
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Kailan na ba ang release date nito? Buti na lang at maglalabas pa rin sila nito sa PS3.
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^ baka nga ganun. malamang sa PS3 muna ako maglalaro nito.