Resident Evil 6

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skp_16
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LOL! Ako lang yata ang hindi nagka gusto ko sa action packed gameplay nito. :lol: :sweat: :oops:

BTW, Alex Wesker daw yung kalbo.
.......
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^Wesker? omg... mukhang possible pa magka RE7 ah :2thumbs:

kapag nandyan si Leon, nandyan din si Ada Wong/Claire Redfield, kung nandyan si chris nandyan din si jill/sheva! :bball:


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alendri
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parang kamuka ni leon si dante ah?? :grin:
di ba si nemesis yung brute na zombie dun? :shock:
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Geofffffff7
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Essej_ wrote:a very good analysis of the trailer.
nice!
Leon=survival horror + Chris=action shooter, 2 RE styles in 1 RE game :agree:
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Game Informer's Feature: What We Want In Resident Evil 6
This is an update to a story we originally posted on July 9, 2010. After checking out the recently revealed trailer for Resident Evil 6, we're revisiting our initial desires and predicting the probability that our wishes will come true.

Original Story: Over the last fifteen years the Resident Evil series has changed from being about barely scraping by with a few pistol rounds during a zombie outbreak to taking out titanic leviathan monsters with satellite lasers. While this evolution has been met with lucrative sales, diehard fans like me are wondering how far this franchise can stray from the original formula before it becomes ludicrous. For example: If Chris Redfield starts arm-wrestling giant zombie Martians on an exploding space station, it will have jumped the shark.

Jun Takeuchi, producer of Resident Evil 5, previously stated that RE5 would likely be the last of its kind. With that in mind, I’ve concocted a list of things we’d like to see in Resident Evil 6. We want to see a game that incorporates the best elements of the new and old school RE games, while delivering something fresh. Come along as we muse about the future of a franchise that began with a little incident in an old mansion.


Stupid-Ass Zombies

Resident Evil 4 introduced the semi-intelligent, speedy Ganados enemies to balance out players’ increased firepower and control. Resident Evil 5 took it further with Majinis, but that’s where we want it to stop. The undead are supposed to be slow, mindless, flesh-devourers that exist only to instill a feeling of omnipresent dread. Before you say that slow zombies aren’t fun in games any more, think about Dead Rising, Call of Duty: World at War, and Resident Evil: Darkside Chronicles. The walking dead should do just that – walk. Resident Evil 6 has the ability to capitalize on next-gen tech to make the undead even more horrifying. Imagine facing the hordes of Dead Rising in a darker, more foreboding atmosphere.

Probability: 90% (It looks like the streets of Tall Oaks and China are stricken with a mixture of more primitive undead and bio-organic weapons)


New Story

I defended Resident Evil’s ridiculous story for more years than I care to admit. A series can only have so many virus strains, exploding laboratories, and scythe-clawed super mutants before things start to get stale however. It’s high time to ditch Raccoon City, the T-virus, and every psychopath hell-bent on bio-weaponizing the global population. Capcom needs to reduce the scope of the story to something akin to the first games. What made the first few games so terrifying and entertaining was that they were perilous struggles through a small town dense with abominations. Resident Evil 6 could be about a harrowing escape from a zombie-riddled urban area to the country and I’d be satisfied. Think Left 4 Dead. Capcom needs to stop with the contrived rocket launcher boss fights atop flaming rooftops.

Probability: 50% (It appears there will be echoes of past Resident Evils in RE 6. We predict the story will be composed equally of new and old story threads)


New Characters

I’ve shared some wonderful memories with Jill Valentine, Chris Redfield, Leon S. Kennedy, and Wesker, but their characters have been warped so much over the years that they’re hardy recognizable. At the rate things are going now, we’re only a couple sequels away from Chris using his robot arms to fight Wesker’s ghost on the bottom of the ocean. While these characters don’t need to be eradicated from the fiction, reducing them to small cameos and focusing on new protagonists would refresh the series. That, or make a game with Barry Burton as the lead.

Probability: 100% (While both Chris Redfield and Leon S. Kennedy are the leads this time around, a new male and female join the cast)


New Gameplay With Classic Mechanics

Resident Evil 4 delivered some of the best gameplay in the series while maintaining a decent sense of tension. Now is the time to push it to the limits – with a boatload of slow zombies that test a gamer’s ability to squeeze off headshots under pressure. Also, each bullet should be worth its weight in gold, returning the series to its survival horror roots. Capcom could also give players the choice between an over-the-shoulder third-person perspective or the cinematic, fixed camera views from the early games. Playing in the classic view would trade weapon accuracy for increased awareness of the surroundings, while third-person would do the opposite. Allowing this type of swap on the fly would appease staunch traditionalists and shooter-minded gamers, while also allowing players to change their view depending on the situation.

Probability: 75% (RE 6 appears to be a fast-paced action-game, and while the slow plodding of survival horror seems unlikely, new gameplay mechanics like sliding into cover, shooting from the ground, and moving while shooting look to be in the game.)


Puzzles!

Before Resident Evil became about killing monsters in a linear game world, progression was about solving puzzles and deciphering riddles. Though I don’t long for the days when I scoured expansive mansions searching for a dumb key for a dumb door, I do miss using my mind to solve creepy puzzles. Reading files, picking up obscure items, and trying to do so without getting murdered was a lot of fun and a great way to break up the game’s pacing. Recent games have been mile-a-minute sprints without time to stop and smell the roses. Would the Raccoon Police Department have been as memorable if it was only briefly visited? It’s time to bring back puzzles, but we can afford to skip anything involving chess pieces, pianos, clocks, or alchemy.

Probability: 15% (The pace of this game looks to be on par with RE 4 and 5, making the odds of classic, cryptic head-scratchers slim)


Scariness

So we’ve asserted that we’d like the survival part back in the Resident Evil formula, but what about the horror? Remember dogs jumping through windows and Nemesis stalking your every move? Resident Evil used to be scary as hell! Playable only while the sun is shining and birds are chirping kind of scary. Closet zombies, unnaturally fast enemies, and surprise instant-kills should be pushed back to the forefront in order to reignite the fizzled fear. If Dead Space can deliver a horrifying, over-the-shoulder third-person game, why can’t the granddaddy of survival horror do it? Make us pee our pants, Capcom. We dare you.

Probability: 40% (While it doesn't seem to have the same sense of dreadful isolation as the classic Resident Evils, what we've seen of RE 6 so far hints that it may share the same level of intense, overwhelming enemy encounters as Dead Space. The Raccoon City-esque Tall Oaks environment also looks like a promising locale for some surprises)
http://www.gameinformer.com/b/features/ ... vil-6.aspx
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Nayr
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Sa tingin ko dahil sa story line kaya hindi na sila bumalik masyado sa Horror theme since ware aware na mga characters sa mga mutations, enemies, zombies and stuff in reality dapat mawawala na yung feeling ng horror sayo kasi nga sanay ka na.. sa mga bagay na yan .. looks promising sanam mahaba yung game mga 20 hours man lang wag sana 8 hours
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sana andito yung Merchant :sweat:
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Fed_05
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Solve na ako dito kapag may Mercenaries to at sana magkita si Leon at Chris dito and the Bald guy na magti-teamwork against their enemies that'll be Badass!
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saktong sakto yun story ng revelations at operation racoon city before re6 :2thumbs:


2 player co-op please be there :pray:
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a13
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sana matino na yung kasama mong AI dito. :bigmouth: :lol:
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sinkhole12
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ang nakikita ko na maganda sa trailer may variation yung game. From slow-moving zombies to fast-moving enemies/mercenaries?. At mukhang may split yung characters so expect ko per chapter ang tapos nito tapos switch sa ibang character so bibitinin ka sa story tapos at some point siguro magmeet yung landas nila pareho.
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Waw angas nung trailer! Laki na ng katawan ni Leon ah mukhang mag steroids na din katulad ni Chris. :lol:
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ron_bato
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Fed_05 wrote:Solve na ako dito kapag may Mercenaries to at sana magkita si Leon at Chris dito and the Bald guy na magti-teamwork against their enemies that'll be Badass!
Tingin ko may mercenaries mode ito, kasi yung pre-order bonus na kasam dito ay map DLC eh. So it's either Mercenaries or some form of Competitive multiplayer. (Like the VS mode from RE 5?)
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The Nightmare Returns! Malapit na eto ilan months lang ;)
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Best thing about is that it has zombies. Not some Majini.

Resident Evil 6 will be > The Last of Us in terms of atmosphere. There I said it. :P
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New Resident Evil 6 Details Revealed at Anniversary Event
Third main character, mysterious enemy, and massive scale.
(adriasang)
Capcom closed off today's Resident Evil Anniversary Premier Party event with a full stage devoted to the just announced Resident Evil 6. Executive producer Hiroyuki Kobayashi, producer Yoshiaki Hirabayashi and director Eiichiro Sasaki took the stage to share additional details beyond what had been shown in the trailer from earlier in the day.

The three shared similar sentiments in their opening comments. Noting that they've been working on the project in secret for years, they said they were glad to be able to announce it today.

RE6 has the largest staff count in series history, said Hirabayashi. He gave a specific figure of around 150 people, but noted that when you add in overseas staff and other contributing parties, it comes to over 600.

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Regarding the game's story and characters, Kobayashi mentioned the ability to play as Leon and Chris. These two were announced earlier in the day.

Kobayashi also revealed that the game has a third main character, another male lead. While Kobayashi would not share the character's name, he did share an image. The third main character is described as "the man who's told to save the world." Image
The game's story begins in America. As detailed earlier, the President is about to make an official statement about bioterror and the Raccoon City incident, when he himself becomes transformed into a zombie following a bioterror attack.

Leon is at the President's side when the bioterror attack occurs. He and a girl named Helena Harper end up traveling together. Helena had been on security detail for the president.
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Meanwhile, Chris is working some bioterror case in China. His and Leon's stories will progress simultaneously. The China side will take place primarily in one particular city.
more > http://andriasang.com/comzps/re6_anniversary_details/
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from RE official twitter
There will be a good mix of classic Resident Evil tension, with some survival horror mixed!
There will certainly be a survival horror element to the game, mixed in with classic Resident Evil moments.
will see the largest storyline and most dramatic gameplay yet, start the countdown to November 20th!
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ron_bato wrote:
Fed_05 wrote:Solve na ako dito kapag may Mercenaries to at sana magkita si Leon at Chris dito and the Bald guy na magti-teamwork against their enemies that'll be Badass!
Tingin ko may mercenaries mode ito, kasi yung pre-order bonus na kasam dito ay map DLC eh. So it's either Mercenaries or some form of Competitive multiplayer. (Like the VS mode from RE 5?)
sana may Mercenaries sya :pray: :pray: :pray:
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Capcom gives new details for Resident Evil 6- more focus on horror, new characters and more
http://gamingbolt.com/capcom-gives-new- ... s-and-more
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sinkhole12
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baka DLC yung mercenaries o kaya different game... :bigmouth:

di na tayo nasanay sa greediness ng capcom...

RE6> RE:6 Director's Cut> RE6:Mercenaries> RE6:Gold Edition.... :rofl:
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