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Need For Speed: Undercover

Posted: Wed Jun 18, 2008 2:08 pm
by ViperXtreme
http://www.gamesindustry.biz/articles/r ... ver-studio
EA's John Riccitiello says that the company was torturing its Vancouver team with a rigorous 12 month development cycle, but that has now been changed for the better.

At the William Blair & Company's 28th Annual Growth Stock Conference, he indicated that he was pretty disappointed with Need for Speed last year.

"I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"

This year, the company will be releasing Need For Speed: Undercover - a game with a very strong mission structure that Riccitiello compared to The Transporter.

"For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly.

"I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."

He said that the new title is a much richer proposition with a huge, embedded storyline behind it. Thanks to the strong narrative hook, he feels really good about the title.

Riccitiello noted that the Vancouver Need For Speed team had been working for eight consecutive years on a 12 month development cycle.

"Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."

Next year's game will be a full two year development cycle, he said.

"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.

"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."
Carbon and ProStreet was meh, how about this one?

Re: Need For Speed: UnderCover

Posted: Wed Jun 18, 2008 2:23 pm
by Draego
We are talking abou EA right? So im guesssing this would be.............................garbage.

Re: Need For Speed: UnderCover

Posted: Wed Jun 18, 2008 2:42 pm
by theEnemy
Another Most Wanted pls.

:D

Re: Need For Speed: UnderCover

Posted: Wed Jun 18, 2008 2:49 pm
by ViperXtreme
honga, Most Wanted yung huling enjoyable na NFS, GRID destroys both Carbon and ProStreet hehe.

Re: Need For Speed: UnderCover

Posted: Wed Jun 18, 2008 2:58 pm
by G_R_A_V_E
I hope na maganda yung bagong NFS, im really dissapointed dun sa Pro Street, hindi ko nagustuhan talaga. Yung Carbon ok pa pero yung Pro Street. :? :?

Re: Need For Speed: UnderCover

Posted: Wed Jun 18, 2008 4:36 pm
by poleng
GRID>NFS series lol 8)

Re: Need For Speed: UnderCover

Posted: Wed Jun 18, 2008 5:55 pm
by theEnemy
poleng wrote:GRID>NFS series lol 8)
Pero sa User-Friendliness ng handling:

NFS>Burnout>GRID>>>>>>>GTA:IV

lol

Re: Need For Speed: UnderCover

Posted: Wed Jun 18, 2008 7:39 pm
by hiddenleaf
poleng wrote:GRID>NFS series lol 8)
I agree!!!! but Burnout is my favorite racing game....!

Re: Need For Speed: UnderCover

Posted: Tue Jul 29, 2008 4:14 am
by dante117
Haaayz! Sana mapaganda ulit nila itong upcoming NFS. Fan din naman ako dati, bad trip lang yung recent titles lalo na ProStreet. :evil:

Need for Speed Undercover Trailer
http://kotaku.com/5029648/this-is-the-n ... updated%5D

Sana bumawi sila dito. Christina Millian! :oops: :twisted: :twisted: :twisted:

Re: Need For Speed: UnderCover

Posted: Tue Jul 29, 2008 4:23 am
by kicxzippinbud
mukang ok din to.. same with you fafa dante fan din ako nfs.. kahit ano pa yan basta nfs go tayo jan

Re: Need For Speed: UnderCover

Posted: Tue Jul 29, 2008 10:27 am
by batman_begins
gotta agree with poleng :D

Race Driver GRID is just pure awesome. Hirap na hirap lang nga ako sa handling hahahaha... but i'm sure it's my problem. i really need to get better at it.

the only NFS game that i have played is so far, Carbon. (where the police chase you). but yeah, i guess i can say that i like the handling of NFS :)

Re: Need For Speed: UnderCover

Posted: Tue Jul 29, 2008 11:59 am
by mizyel
Frank Gibeau (president of the EA Games label) has stated that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the Need for Speed franchise will go back to its roots with a number of features, including open-world racing and a new highway battle mode.

John Doyle (developer at EA Black Box) has hinted Undercover will feature a brand new game mechanic and a "Most Wanted-ish" sandbox style of gameplay.
Platform(s) - Xbox 360, PS3, PS2, PSP, Nintendo DS, Wii, PC, iPhone
Release date - November 18, 2008

Re: Need For Speed: UnderCover

Posted: Fri Aug 15, 2008 9:04 pm
by dante117
Need for Speed Undercover unveiled in CA, first details
EA’s confirmed that Need for Speed Undercover is being shown at its Studio Showcase in California today, and has released first details on the racer’s next step.

“Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles,” said the firm.

“The intense action racing title scheduled for release this holiday will feature international movie star, Maggie Q, as the lead character in the big-budget live-action sequences that propel the game’s original story forward.”

Undercover is a cert for Leipzig next week, so we’ll bring you plenty from Germany.
http://www.videogaming247.com/2008/08/1 ... t-details/

So si Maggie Q pala ang NFS Babe.

Re: Need For Speed: UnderCover

Posted: Fri Aug 15, 2008 9:34 pm
by atabspunk
Madugas na naman kaya yung PULIS dito? :lol:

MAGGIE Q FTW !!! :twisted: :twisted: :twisted:
Image
Sana ako na lang yung DAHON! :twisted: :twisted: :twisted:

Re: Need For Speed: UnderCover

Posted: Fri Aug 15, 2008 9:59 pm
by dante117
^Talagang nagpost ng pics eh. :lol: :twisted: :twisted: :twisted:

Re: Need For Speed: UnderCover

Posted: Sat Aug 16, 2008 11:01 am
by jay_tambay
theEnemy wrote:
poleng wrote:GRID>NFS series lol 8)
Pero sa User-Friendliness ng handling:

NFS>Burnout>GRID>>>>>>>GTA:IV

lol

tama ka master enemy layo nga ng differrence

Re: Need For Speed: UnderCover

Posted: Thu Aug 21, 2008 5:17 pm
by dante117
GC 2008: What's new in Need for Speed Undercover?
Need for Speed Undercover Going Under Trailer
http://www.joystiq.com/2008/08/20/whats ... ndercover/

Joystiq hands-on: Need For Speed Undercover
Call us old fashioned, but we're just a little more interested in how EA's next Need For Speed will stack up as a gameplay experience than a Hollywood movie starring Maggie Q. (No offense, miss, er, Q.) So celebutaunts and FMV (okay, HD FMV) aside, the demo of the game we got behind the wheel of is surprisingly ... a racing game with cop chases.

Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.

Next up, we got to prowl around an open-world downtown environment with the goal of finding a body shop. Now, it should be noted that in terms of sheer aesthetics, EA says it is taking a more "mature" approach to Undercover. During our demo, we heard the phrase "out with the neon" multiple times. A brief spin with the car customization tool squelched our fear that there would be less tweaking to be had in this game; appearance and performance mods were there in full effect. The one area that could be considered more "mature" was the paint shop, where there was an emphasis on less gaudy colors and a very hoity-toity showroom feel.

Getting to the body shop meant outrunning police who obviously weren't in on the fact that we were "undercover." Ditching them proved to be extremely easy – some simply spun out for no apparent reason – with EA quick to interject with the clichéd "it's early, we're working on it" line.

The final mode we tried out was a Sprint – a point-to-point race against several other cars. Unlike the races and chases we'd participated in previously, which had taken place on perpetually wet surface streets, a good deal of this run was on a dirt road. It offered more opportunities to weave between cars (using a time-slowing mechanic to pull said maneuvers off flawlessly) and watch others crash and smash into hundreds of little pieces whilst trying to do the same. Here the car damage was more consistent; in the earlier Highway Battle, only our car and our opponents' smashed up nicely. The rest of the traffic just bounced out of the way, with an occasional hood popping open here and there.

At this point, Need For Speed Undercover feels like Need For Speed: Most Wanted with a new paint job. With EA itself admitting a focus on story in this game, we can only hope that a rewarding gameplay experience doesn't simply become an epilogue.
At this point, Need For Speed Undercover feels like Need For Speed: Most Wanted with a new paint job.
Yey! I liked Most Wanted! :D

Re: Need For Speed: UnderCover

Posted: Thu Sep 18, 2008 6:36 pm
by dante117
Behind the Wheel of Need for Speed Undercover (with gameplay videos)
EA fills us in on the latest installment in its seminal racing franchise
http://ps3.ign.com/articles/911/911088p1.html

The better not screw this up.

Re: Need For Speed: UnderCover

Posted: Thu Sep 18, 2008 7:30 pm
by mizyel
sana nga hindi maging pro-street to...

palayo ng palayo ang NFS as time goes by... :loco:

Re: Need For Speed: UnderCover

Posted: Thu Sep 18, 2008 7:35 pm
by dante117
^Hopefully not, but if this game would suffer the same fate as NFS ProStreet ok lang. May Midnight Club naman eh. :twisted: