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[OT] Assassin's Creed Unity

Posted: Sun Aug 03, 2014 8:15 pm
by atabspunk
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Cast and Crew

The Creative Director on ACU is Alex Amancio; who was also the Creative Director on ACR

The Lead Writer on ACU is Travis Stout; who was also the lead writer on State of Decay

ACU will have three composers: Chris Tilton, Sarah Schachner and Ryan Amon

Arno's voice actor is Dan Jeannotte

CO-OP

Seamless 2-4 player co-op

The skills and unique gear you acquire in solo missions will be accessible in co-op

You will also select one of four unique co-op skills that will help your team survive, evade or kill more effectively.

Full co-op support in the open world

There is a large incentive to replay the co-op missions with randomized enemies, alternate paths, and various tactical options that can lead you to new challenges, encounters, and rewards.

You are always playing Arno. When you’re playing co-op, you’re actually playing a memory of Arno performing a Brotherhood mission for the Assassin Brotherhood. From everybody’s perspective, they’re playing Arno

All co-op missions are optional, story based and can even be played solo. The developers promise that those of us who love playing through the game's solo campaign and side missions will not feel underserved.

There will be at least eleven Brotherhood (co-op) missions

Customization

As you complete missions, you’ll earn skill points, which you’ll be able to spend upgrading your skills.

Unity includes different skill trees for stealth, combat and navigation; it’s up to you how you spend those points.

Confirmed available weapons: Spears, Axes, Swords, Pistols, muskets and the Phantom Blade

The skills and unique gear you acquire in solo missions will be accessible in co-op

There is a massive amount of customization options for Arno’s robes

Combat

The new combat system is based on skill, timing, and flow

Enemies are both smarter and tougher, but so is Arno. Button mashing will no longer work when facing a large crowd.

The instant, one button counter kill and kill streaks are both gone

The Phantom Blade, the new form of Hidden Blade which can also fire projectiles. It has two main modes, the instant kill bolt, and the berserker bolt (Which works the same as the berserker dart in ACIV). The Phantom Blade can also be helpful with causing a distraction, where a guard will go over to check a dead body

New combat moves include parry, dodge, tackle and heavy attack.

One skill tree will be devoted to combat

Confirmed available weapons: Spears, Axes, Swords, Pistols, muskets and the Phantom Blade

Stealth

The stealth system has had a complete overhaul

There is now a dedicated stealth mode, where at the press of a button, you crouch, move slower, are harder to detect and can cover against objects

Stealth mode is activated by pressing LB(On XB1) or L1(PS4)

When evading your pursuers it is vital you break the line of sight, they will search for you in your last known position

There is a new disguise skill

Open World/Side Missions

Full co-op support in the open world

Paris is, or is near a one to one scale

You can explore sewers and the famous catacombs of Paris

Solvable murders are spread throughout Paris

Paris stories missions

Nostradamus treasure hunt; You will use the database entries to help solve riddles left by Nostradamus

Dynamic events like participating in fights or chasing a thief are available in the open world

The new high ground feature allows you to see all the gameplay opportunities in the near by vicinity by simply being high up

There will no longer be guards patrolling the rooftops

There is no longer an automatic day/night cycle

One quarter of buildings are enterable

There is a max of 5,000 NPC’s on screen at once

Main Missions/Story

Arno grew up in Versailles and that is where the game will begin

Arno has French and Austrian heritage and joins the Assassins in 1789

There are two main categories of missions: Adaptive Mission Mechanic (AMM) and Blackbox

AMM missions give a theme and can change depending on what you do during a mission. For example, if you’re caught during a tailing sequence, it becomes a chase sequence. If you lose your target, it becomes a locate sequence.

Blackbox missions give you an area to explore, “create opportunities, and kill your target.”

You can replay missions and complete them in different ways.

When accepting a mission, you can see the difficulty of the mission on a scale of 1-5 stars, what friends are playing it, and, if it’s a Brotherhood (co-op) mission, the maximum number of players that are allowed.

Parkour changes

The parkour system has been overhauled, we now have the ability to parkour down as well as up just by the press of a different button.

You parkour up by holding A/X and RT/R2 and can parkour down by holding B/Circle and RT/R2

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(middle-click for high-res current gen only bullshots :P )
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:win:
GAMEONEGADGET EDITION

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Parkour Up / Parkour Down if old.
#ALTAHI :mrgreen:

Original Thread: http://www.pinoyps.com/viewtopic.php?f=121&t=68865

Re: [OT] Assassin's Creed Unity || 8000 Animations

Posted: Sun Aug 03, 2014 8:35 pm
by Seraph011
Nice OT! I like that Guillotine edition, kaya lang hindi pa yata listed sa Uplay store...

Re: [OT] Assassin's Creed Unity || 8000 Animations

Posted: Wed Aug 06, 2014 12:15 pm
by migs23
Gaaaaah since Dragon Age Inquisition has been delayed to September, I don't have anything to pick up on October, other than Bayonetta 2 for the Wii U, might as well pick this up

Re: [OT] Assassin's Creed Unity || 8000 Animations

Posted: Sun Aug 10, 2014 9:04 pm
by demonkazuya
eto ang dahil kung bat ako kumuha ng ps4... hahaha excited na ako.. lalo na sa co-op

Re: [OT] Assassin's Creed Unity || 8000 Animations

Posted: Mon Sep 01, 2014 4:13 pm
by atabspunk

Re: [OT] Assassin's Creed Unity || 8000 Animations

Posted: Mon Sep 01, 2014 4:15 pm
by darkwing_uop
how did I miss this

fantastic OT btw

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sun Sep 07, 2014 11:02 am
by jumpysmurf
Not disappointed that the release date is moved to nov 11, because that means more time to play Destiny :D

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sun Sep 07, 2014 9:39 pm
by Seraph011
Hehe...ayos lang! More time to catch up with some back log. And at least mas maraming games to bridge the empty months for 2015. =)

Re: [OT] Assassin's Creed Unity || November 11

Posted: Fri Oct 10, 2014 5:19 am
by atabspunk
With all the recent news regarding parity discussions... I do hope na sana eh hindi disappointing yung story nito, at sa tingin ko mukhang malabo magka-1080p patch kung di mag-ayos ang Ubisoft... :banghead: At dahil dun eh di hiram / second lang ito lolz! :fight:

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sat Oct 11, 2014 10:05 am
by bjva2k10
halatang nabayadan talaga ang ubisoft. sila gumawa ng ganyan eh. na parity ang reason. :banghead:

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sat Oct 11, 2014 9:23 pm
by deathzero23
I thought watchdogs is only an exception. But AC wasn't spared to the parity issue... Ok, i'll be expecting every Ubi games in the future to get.... "Paritized".

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sat Oct 11, 2014 9:56 pm
by darkwing_uop
MS is the one co-marketing the game, it would look bad if their version was worse

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sat Oct 11, 2014 10:16 pm
by Seraph011
As long as it looks like Black Flag, I'm good.

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sat Oct 11, 2014 11:19 pm
by darkwing_uop
unfortunately BF is 1080p on the PS4

Re: [OT] Assassin's Creed Unity || November 11

Posted: Sun Oct 12, 2014 5:59 pm
by atabspunk
darkwing_uop wrote:unfortunately BF is 1080p on the PS4
kung yung parity exclusivity eh matapos (which i doubt)... maybe may 1080p patch? :lol:

Re: [OT] Assassin's Creed Unity || November 11

Posted: Mon Oct 13, 2014 8:17 am
by deathzero23
But what about PC version? Is it spared from their Parity BS thing?

Re: [OT] Assassin's Creed Unity || November 11

Posted: Tue Oct 14, 2014 8:08 pm
by atabspunk
deathzero23 wrote:But what about PC version? Is it spared from their Parity BS thing?
According to GAF, it is probably gimped :lol:

Re: [OT] Assassin's Creed Unity || November 11

Posted: Thu Oct 16, 2014 3:18 pm
by merboMVP
sana hindi magka problem servers nito kagaya ng driveclub. im planning to buy on day 1 :)

Re: [OT] Assassin's Creed Unity || November 11

Posted: Thu Oct 16, 2014 6:27 pm
by atabspunk
merboMVP wrote:sana hindi magka problem servers nito kagaya ng driveclub. im planning to buy on day 1 :)
hmmm... baka uplay ang magka-isyu nito unless maayos at wala masyado naglalaro :mrgreen:

Re: [OT] Assassin's Creed Unity || November 11

Posted: Thu Oct 23, 2014 6:16 am
by enma8910
Ilang days nalang :) na impulse buy ako dito kahit di ko pa tapos ang brotherhood at revelations lol