Sony Thread

Let's talk about anything about video games, no matter what platform it is. What is your favorite game? Who is your favorite character? What are the recently released games? What is DLC (downloadable content)? How do I beat this boss? How do I set up my team?
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SirZap
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sa dami ng backlogs ko... baka bumili ng lang ako ng PS5 2 years after release.
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Crazycajun
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That may be a good idea considering uso na ang incremental updates sa consoles.

Ambilis ng panahon. Parang kakalabas pa lang ng PS4 eh! :mrgreen:
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Sn@kemaru
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Parang nalungkot naman ako sa upcoming PS5 agad.
January last year lang ako nagkaroon ng PS4 at madami pa ako gustong laruin sa PS4.
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Daniel
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na-misinterpret din daw yung quote na yun. na-du30 rin?
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DonKB-PSX
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I came across this informative video and thought I would share it. I remember reading from EGM ages ago about Sony's copy protection but I don't think it was explained as detailed as this. Btw, kung sakaling hindi dito ang appropriate section, pa-move na lang po. Thanks! :)

Sony's Clever but Flawed PlayStation Copy Protection--And How They Might Have Fixed It
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PS4 "Amateur" (CUH-1106A) - June 5, 2015 to Present
PS5 - June 18, 2022 to Present
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Daniel
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Sony Plans to Stop Providing Digital Game Codes to Retailers, Can Only Purchase Digital Games Direct on PSN
Read more at https://www.playstationlifestyle.net/20 ... retailers/
Sony just sent out a memo to Gamestop stating that they would no longer issue out digital game codes to their stores (and all retailers for that matter). Sony will also be deactivating any digital game codes left in retailers’ systems as of April 1st. This is huge news because it means that the only way to purchase digital games will be directly on the PSN.

You may already be making purchases on PSN, but for the millions of people who still go to retailers to get digital codes, this will likely cause some backlash. This only impacts PlayStation digital game codes and not other sales on Nintendo, PC, or Microsoft platforms.

The memo advises that any guests that have existing preorders on digital versions of games should switch to the physical version if the game is to be released after April 1. However, an exception is being made for digital versions of Days Gone and Mortal Kombat 11 probably due to the AAA nature of those titles. Anything after that will need to be preorered or purchased from the PSN digital store.

Interestingly, Gamestop is working with Sony to allow for more flexible increments of digital currency, as opposed to the typical $10, $20, $50, $75, and $100 amounts currently available. It looks like Gamestop wants to still be able to sell a guest $63 (or more, depending on tax in your area) worth of currency to take home with them and buy the game they’d like.

This is likely to keep customers, as many of them trade in product towards the next game, even if it’s digital. If a guest can no longer do that, they might cut out the retailer altogether, which obviously, Gamestop does not want. Gamestop noted that these additional incremental amounts ($63, $64) should be available by May.

Despite the detailed memo, there are still some questions: For one, why allow atypical increments of currency if the goal is to have everyone make purchases on the PSN store? Also, does this include online retailers like Amazon? The memo doesn’t specifically say so, but it’s safe to assume that it does.

At the end of the day, it’s not too big of a deal to purchase digital currency from a retailer to take to the PSN store. But it is adding a step in the purchasing process and can potentially make things less enjoyable for the consumer.
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Crazycajun
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Does this include digital PSN codes (credits)?
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Daniel
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Mukhang hindi naman apektado yung sa credits.
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Daniel
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Another Sony Backwards Compatibility Patent Has Surfaced

This patent was filed by Mark Cerny a couple of years ago but was only just made public on March 19 by the United States Patent and Trademark Office (USPTO).

According to the listing, the application specifically refers to “backwards compatibility by algorithm matching, disabling features, or throttling performance.” An abstract states:
A new device executing an application on a new CPU determines whether the application is for a legacy device having a legacy CPU. When the application is for the legacy device, the new CPU executes the application with selected features of the new CPU that are not present on the legacy CPU disabled, or with a latency of instruction execution of the new CPUs altered to match or approximate a latency of the legacy CPU, or with algorithmic details of operation of one or more units of the new CPU altered to match or approximate algorithmic details of operation of corresponding units of the legacy CPU.
https://www.playstationlifestyle.net/20 ... -mar-2019/
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Daniel
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Microsoft And Sony Make Nice, Forge Partnership For Gaming And Cloud Services
Microsoft and Sony--the company's behind Xbox One and PS4 respectively--have decided on a strategic partnership. The two companies plan on sharing technology and information going forward and build upon shared infrastuctures for some of their future initiatives. Nowhere in the announcement are Xbox or PlayStation named, but its wording implies Microsoft and Sony's partnership will specifically focus on consumer entertainment platforms like gaming.

Specifically the agreement says that the two will jointly develop future cloud solutions within Microsoft Azure. It also says that Sony will use Microsoft Azure for its own game and content-streaming services, including a push to build better tools for content creators. The two are also committing to work together on semiconductors and artificial intelligence.

"PlayStation itself came about through the integration of creativity and technology," Sony president Kenichiro Yoshida said in the announcement. "Our mission is to seamlessly evolve this platform as one that continues to deliver the best and most immersive entertainment experiences, together with a cloud environment that ensures the best possible experience, anytime, anywhere. For many years, Microsoft has been a key business partner for us, though of course the two companies have also been competing in some areas. I believe that our joint development of future cloud solutions will contribute greatly to the advancement of interactive content."
The partnership has only just been announced, so any results from it could take a while to manifest. The mention of Microsoft's cloud solutions in gaming comes just as Microsoft is planning its own streaming platform, xCloud., which will compete directly with Google Stadia. It's unclear how this could impact PlayStation's streaming platform, PlayStation Now.
https://www.gamespot.com/articles/micro ... 0-6466963/
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