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PlayStation All-Stars Battle Royale [PS3/Vita]

Posted: Wed Apr 25, 2012 12:53 am
by darkwing_uop
Character Moves
"Every character has approximately two dozen attacks in their arsenal, and they vary wildly".
http://www.gameinformer.com/games/plays ... eview.aspx

Single Player
The best news of all, though, is that PlayStation All-Stars Battle Royale is primed with options. The game can be played locally or online with up to four players, which will no doubt be the meat of the experience for many players. But a single-player, campaign has also been promised, one that will satisfy solo gamers while supplementing everyone else's experience. It's not only about online or only about single-player, but rather a combination of both. In other words: the best of both worlds.
http://ps3.ign.com/articles/122/1223840p1.html

Game Modes
The game features a number of cool game modes for both single and multiplayer, with a focus on online play which features a robust tournament mode. Players will be able to compete against each other as well as play cooperatively. We can’t wait for you all to try it for yourself.

Until then, please stay tuned; there are plenty more features, characters, and levels we want to show. And you definitely don’t want to miss what we’ve got in store for E3!
http://blog.us.playstation.com/2012/04/ ... in-action/
2 game modes revealed and played so far which are shown in the videos now
One mode where there is a set amount of lives that the player has, and will be out of the match if he runs out of it, another is a time based mode where the winner is the one who has dealt the most amount of KOs but there is no KO counter shown on the screen
http://www.gametrailers.com/video/debut ... ars/729624?

Additional Character info from IGN
Parappa the Rapper has strength at close range, where he can use his Chop Chop Master Onion-learned kung-fu stylings on his opponents.
Colonel Radec on the other hand, is almost entirely ineffective unless at a distance, relying on a plethora of Helghan firearms and pieces of technology from afar.
Sweet Tooth's considerable strength complements his brutal fighting style
Kratos' skill with his arsenal of weapons is obvious.
Sly Cooper's agility shines through almost immediately, and he has a special skill that no other character has. He forfeits his ability to block -- something every other character can do -- instead going invisible when the L1 button is held down. This allows him to sneakily slink around and get the jump on other characters.
Fat Princess, on the other hand, relies on her deceptive, innocent look to get in close and cause the brunt of her damage. She can even summon forth minions such as the sword-wielding warrior or the fire-throwing wizard from her self-titled game to briefly supplement her attacks.
http://ps3.ign.com/articles/122/1223840p1.html

Game Items
the R1 button lets players pick up items (such as the Hedgehog Grenade from Resistance) in the environment to use on enemies.

Drop item through the R1 button

Items like rocket launchers and the Spear of Destiny from God of War will occasionally drop onto the battlefield, and they can be used to reduce the super meter of opponents. AP orbs can be granted by certain moves, such as Parappa's Boxy Boy boombox ability.
http://www.gametrailers.com/video/first ... ars/729632?

Combos
Special emphasis on combos....
http://www.gametrailers.com/video/first ... ars/729632?

Interactive Stages
One stage, Dreamscape, looks like it came straight out of LittleBigPlanet, complete with stage creation pop-up menus in the background, randomly selecting platform pieces for you and your opponents to overcome. Suddenly, out of nowhere, the screens in the back of the stage become a backdrop for a Buzz! quiz show, with Buzz coming out to ask random trivia questions. In one fight we were asked, "Which Sony handheld was released in 2011." The text from the four multiple choice answers fly over each fighter, and it seems you're supposed to attack the correct answer. It's strange, but it works, and makes for some really wacky fights.

The other three stages we saw were just as fun. The Hades stage starts out looking just like God of War, but the background transitions to feature scenes and characters from Patapon, cute cheering and song included.

Another stage called Metropolis is straight out of Ratchet and Clank at first, with its moving platforms and conveyer belts, but then rain starts to pour, and a huge hydra pops up from the back to attack fighters.

My favorite stage mixes a Jak and Daxter village with Hot Shots Golf. From nowhere, with no notice, Hot Shots characters begin using the play field as a driving range, with ultra-hot golf balls raining down on you and your opponents like missiles.
Dreamscape feels different than the other stages, as it's set in the level editor of LittleBigPlanet. You see Pop-It bubbles and creation elements spring up throughout the fight, which creates different platforms to battle on. Keeping with the hybrid stage theme, it eventually turns into an impromptu game of Buzz! Quiz. A Playstation-related question appears on the screen, and the fighters have to stand on the platform that corresponds with the correct answer to avoid taking damage.
Character Glow
Visual indicator for Supers being ready
Super Attacks
Each character 3 different super attack levels, each progressively takes longer to gain but becomes stronger, for example Level 1 is good for a single opponent, Level 3 for multiple opponents
Third Party Characters
3rd party characters are confirmed and should be revealed in the coming months or in E3
Super Attack Strategy
Once you’ve reach level 1, 2, or 3, you’re free to unleash the super, but as game director Oman Kendall explained, a well-timed level 1 super can be just as effective as a level 3 if used smartly, suggesting that timing can often be more important than sheer power level. Based on the matches I played, this absolutely ended up being the case (I think my 5-0 record more than proved that). So while turning Sweettooth into a towering, machine gun-armed Mechatooth or riding around on a giant chicken as Fat Princess can be highly deadly, so too can PaRappa’s skateboarding attack, because it all depends on who happens to be in your immediate area at the time you trigger the super, adding a great level of strategy to the chaotic action.
http://www.g4tv.com/games/ps3/66057/pla ... hy-smashy/

SuperBot
The team includes fighting designers with experience on games as new as UFC Undisputed and as old as X-men Next Dimension. Even Ed Ma, a preeminent Street Fighter IV player, is on the combat team.

Game Director Omar Kendall tells me that though the game has a casual appeal, they want it to serve doubly as a competitive fighting experience.
http://www.theverge.com/gaming/2012/4/2 ... tle-royale
The legendary Majestros (Maj) is indeed working on this title.
http://sonichurricane.com/

60fps
And yes, the game is running at 60 FPS. So many cool little moments in this game.


Kills via non special attacks
I played six matches in a row, using a different character each time. My strategy was to build up my special attack as quickly as possible and unleash it. In each of the six rounds I finished either first or second, and I may have died only one or two times in all six matches by a non-special attack. Likewise, all of my kills with the exception of one or two came from special attacks.
http://www.digitaltrends.com/gaming/son ... -hands-on/

Media Impressions
Destructoid
After several matches I came away pretty excited about All-Stars. Smash rip-off? Who cares! It's so fun that I'm not even drawing the connection anymore. It's so easy to get in and get wrapped up that I found that a string of fights takes place before you know it. Even with only six characters and four stages I'm sure I could have played all night if permitted. The characters are are an obvious draw, and with their fantastic control you want to keep playing them. The mashed-up stages are also a riot, and are all eye candy to boot. If they get the balance down pat and add the right characters, PlayStation All-Stars Battle Royale will be a smashing success. I'm sure they can pull it off, as the foundation has already been laid for a great fighting game.
Gameinformer
There's no denying where the inspiration for Playstation All-Stars Battle Royale comes from, but I had fun during my time with it. Sony's characters may not fit the colorful, family-friendly mold of Nintendo's creations, but their differences make for some entertaining and varied attacks and play styles. While plenty of roster reveals are inevitable before Battle Royale is released, I can't help but wonder if it'll compare to the variety in Nintendo's fighter. That said, we wouldn't be surprised to see big names like Nathan Drake, Sackboy, Jak, and Ratchet join the fray (Crash Bandicoot is likely excluded thanks to the fact that he isn't Sony-exclusive anymore). It's far from a novel idea, but All-Stars Battle Royale made for a fast-paced and fun four-player experience in my time with it.
IGN
After playing the game, speaking to the president of the studio and then playing the game some more, PlayStation All-Stars Battle Royale is no longer a game I'm profoundly skeptical of, but one of my most-anticipated upcoming projects. There's no reason to be coy about its inspiration -- Super Smash Bros. undeniably paved the way for it -- but no reason exists to dismiss it as a clone, either. After all, it's not very often that a clone gives its inspiration a serious run for its money. And from what I've seen and played of PlayStation All-Stars Battle Royale, it seems ready to do just that.
jstevenson
The camera is what makes it seem so familiar, I don't think the actual play isn't similar to Smash's main scoring tenants (ie, knocking people off the sides of the level, damage making you fly farther, etc).

Sure it's looks similar, but from what I have played, it's definitely its own unique play-style.

PlayStation All-Star Battle Royale

Posted: Fri Apr 27, 2012 1:05 pm
by parokyano

Re: PlayStation All-Star Battle Royale

Posted: Fri Apr 27, 2012 1:10 pm
by zmed_08
Ugh! They really went with that title?!

Oh well... I am intrigued about its gameplay... I hope it's a fast paced one!

Re: PlayStation All-Star Battle Royale

Posted: Fri Apr 27, 2012 1:15 pm
by Clestcruz
Sana an diyan si asbel lhant hehe kahit ported lang siya :)

Re: PlayStation All-Star Battle Royale

Posted: Fri Apr 27, 2012 1:28 pm
by darkwing_uop
zmed_08 wrote:Ugh! They really went with that title?!

Oh well... I am intrigued about its gameplay... I hope it's a fast paced one!
its in 60fps

Re: Playstation All-Stars Battle Royale

Posted: Fri Apr 27, 2012 1:32 pm
by z3kEn
Coming this Holiday Season..

Re: Playstation All-Stars Battle Royale

Posted: Fri Apr 27, 2012 1:33 pm
by NinjaLooter
The game is a Smash Bros. clone.

It'll be awesome.

http://www.gametrailers.com/episode/gam ... v/152?ch=1

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 2:13 pm
by big_boss_rj
^astig! :2thumbs: kelangan ko ng bumili pa ng isa pang controller.

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 2:17 pm
by VsAssassin
Galeng! I will buy this day one!

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 2:39 pm
by Daniel
bakbakan na! :cheer:

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 2:51 pm
by VsAssassin
Eto ang mga 3rd party characters na gusto kong masali:
1. Solid Snake or Big Boss (duh)
2. Cloud Strife
3. The two co-op robots from Portal 2
4. Alucard
5. Panda (from the Tekken series)
6. The main character in Limbo
7. Ryu or Ken

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 3:02 pm
by darkwing_uop
better footage



more info

http://blog.us.playstation.com/2012/04/ ... in-action/
The game features a number of cool game modes for both single and multiplayer, with a focus on online play which features a robust tournament mode. Players will be able to compete against each other as well as play cooperatively. We can’t wait for you all to try it for yourself.

Until then, please stay tuned; there are plenty more features, characters, and levels we want to show. And you definitely don’t want to miss what we’ve got in store for E3!

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 3:08 pm
by Solemn_In_Berlin
^ Thanks. :hug:

Title Fight was a much better name, but sure, I'd go with it. If I had it my way though... The Playstation Gravy Train. :bigmouth:

It looks fun, but something about it doesn't feel right. I'm stoked, though.

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 3:12 pm
by darkwing_uop
Image
Image
Image

http://www.gameinformer.com/games/plays ... eview.aspx
ike Smash Bros., each character has a variety of moves accessed via a directional input in conjunction with an attack button (square, circle, or triangle). Every character has approximately two dozen attacks in their arsenal, and they vary wildly. Kratos has his trademark blades, Radec stays at range with his sniper rifle and other guns, Sweet Tooth controls space with land mines, and Parappa relies on the karate moves he picked up from Chop Chop Master Onion.

None of this really strays from the Smash Bros. formula, but the scoring method has notable differences. Attacking foes fills an AP bar at the bottom of the screen, which grants three levels of a super attack once filled. You can attack an opponent all day, but the only way you'll actually score a point is if you KO them with a super attack. Level one attacks are usually limited, such as Parappa's spin kick. Once you get to level three, however, you're almost guaranteed a couple of points with screen-clearing attacks. Parappa breaks into a rap performance that annihilates nearby opponents, while Sweet Tooth transforms into his robot form for an insane damage boost.

Considering the importance of super attacks, managing your AP becomes the focus. Items like rocket launchers and the Spear of Destiny from God of War will occasionally drop onto the battlefield, and they can be used to reduce the super meter of opponents. AP orbs can be granted by certain moves, such as Parappa's Boxy Boy boombox ability.

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 3:13 pm
by darkwing_uop
Image

http://ps3.ign.com/articles/122/1223840p1.html
For the time being, Sony allowed SuperBot Entertainment to show-off six of the game's characters, and the cast represents a hodgepodge of PlayStation franchises. Fat Princess, Parappa the Rapper and Sly Cooper join the likes of Twisted Metal's Sweet Tooth, Killzone's Colonel Radec and God of War's Kratos on the preliminary roster, though Sony will reveal many more characters leading up to the game's launch, which should occur during the lead-up to 2012's holiday season.

Each character has his or her own combat style, which immediately becomes evident when you begin playing for yourself. Parappa the Rapper has strength at close range, where he can use his Chop Chop Master Onion-learned kung-fu stylings on his opponents. Colonel Radec, on the other hand, is almost entirely ineffective unless at a distance, relying on a plethora of Helghan firearms and pieces of technology from afar.

Sweet Tooth's considerable strength complements his brutal fighting style while Kratos' skill with his arsenal of weapons is obvious. But the two most interesting characters in this preliminary roster were undoubtedly Sly Cooper and Fat Princess. Sly Cooper's agility shines through almost immediately, and he has a special skill that no other character has. He forfeits his ability to block -- something every other character can do -- instead going invisible when the L1 button is held down. This allows him to sneakily slink around and get the jump on other characters. Fat Princess, on the other hand, relies on her deceptive, innocent look to get in close and cause the brunt of her damage. She can even summon forth minions such as the sword-wielding warrior or the fire-throwing wizard from her self-titled game to briefly supplement her attacks.

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 3:31 pm
by darkwing_uop
nice info from Destructoid
http://www.destructoid.com/preview-play ... 6561.phtml
Parappa the Rapper: Parappa is small and fast; a short-range melee character. His moves come right out of Chop Chop Master Onion's kung-fu dojo, though you'll have to be right up on your opponents to connect with most of them. One of his most useful moves is also pretty funny: he brings out his Boxy Boy boom box (it arrives with the classic "Aw yeah!" hip-hop sample) to the play field, where it spews AP bubbles that can be picked up to charge super meters. Smart players were using the boom box to level up and use Parappa's skateboard super, which dashes through and knocks out anyone in sight. It's a total dick move, but it works, and wins matches.

Radec: Killzone character Radec isn't as cute as our favorite dog rapper, but he makes up for it with badassness. He's quite the opposite of Parappa, working best as a long-distance attacker, with projectiles and lasers that easily land hits on the opposite side of the play field. His level one super gives the player a reticule that can be placed over any character to direct a large-scale fire attack.

Sweet Tooth: Those wanting to play as a strong bully will want to choose Twisted Metal's scary clown hero. He's huge and all about space control, with attacks that can send you flying. Up close he hits really hard, so stay away if you can. I loved using him to shoulder check enemies to send flying across the screen. His level three special is flashy, bringing fire and parts flying out of the sky to his body to turn him into Mechatooth, armed with a machine gun that will easily mow all opponents down.

Fat Princess: No one picked the big girl in the first rounds, but I found that she was one of my favorites after trying her out. I fell in love after seeing her match opening animation, which has her instantly plumping up after downing a piece of cake. Princess has swinging mid-range attacks that are fast and reliable, and they provide good defense, as a lot of jumping and blind swinging can take place. She's surprisingly agile and has lots of power.

Sly Cooper: Sly is unique in that he has no defense at all. Instead, and true to his character, he can turn invisible by hitting the block button. This makes him quite a bit more sneaky, as he can get behind opponents to use his special moves in close range. His normal attacks glide him from platform to platform, and he can fly/attack diagonally, making him great at recovery.

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 5:20 pm
by atabspunk
So totoo na ito! :cheer: :cheer: :cheer:

Pang-PPS EB na rin!
VsAssassin wrote:Eto ang mga 3rd party characters na gusto kong masali:
1. Solid Snake or Big Boss (duh)
2. Cloud Strife
3. The two co-op robots from Portal 2
4. Alucard
5. Panda (from the Tekken series)
6. The main character in Limbo
7. Ryu or Ken
Nice!
magdagdag pa tayo... watch "Michael" trailer

8. Ezio
9. Little Sisters from BioShock
10. Cole McGrath
11. Lightning
12. Nathan Drake
13. Chimeras from Resistance

yan na lang naisip ko... andami pa nun! :mrgreen:

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 6:06 pm
by a13
anong studio nagdevelop nito?

EDIT: superbot entertainment pala. bagong exclusive studio under sony. :sweat:

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 6:14 pm
by solstice
Sackboy vs Kratos para magkaalaman na!

Re: Playstation All-Stars Battle Royale (Holidays 2012)

Posted: Fri Apr 27, 2012 6:21 pm
by z3kEn
wishlist ko

Jill Valentine (RE3)
Squall or Cloud
Dante
CJ (GTA SA) :sweat:
Wild Arms Protagonist
Fei (Xenogears)
Sullivan (Uncharted)
Cole MacGrath
Crash Bandicoot
Daniel Fortesque (Medievil)
Samanosuke (Onimusha series)
Lara Croft (Tomb Raider)
Jack & Daxter
Heather (Silent Hill 3)
Rachet & Clank
ICO
Sora (Kingdom Hearts)
Tidus (FFX)