anything and everything Final Fantasy

Let's talk about anything about video games, no matter what platform it is. What is your favorite game? Who is your favorite character? What are the recently released games? What is DLC (downloadable content)? How do I beat this boss? How do I set up my team?
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PototoyPwets
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parokyano wrote:Ako din utang ko din sa FFVIII pagkaka lulong ko sa RPG.. lagi ko kasi dati na pinagkukuwentuhan ng mga classmates ko eh. And lagi pinapakita sa LinkTV yung "Eyes on Me"..
Oonga ehh.. wala pa kasing youtube nun ehh.. :bigmouth: :smiley:
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kells619
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ff9 because of
Zidane: Ooooh soft
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kingplopi
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Hindi ako nakapag laro ng FF sa PS1.. Pero adik ako sa dati dun hindi ko alam kung bat hindi ko nalaro.. :facepalm: Ang the best para sa akin FFX!! FFXII meh! :facepalm:
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tamulmol
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as for me, i started with FFVIII which i got instantly inlove with all it features followed by VII, IX, X, X-2, VII: Dirge of Cerberus, XII, VII: Crisis Core, FF: Dissidia and the latest XIII...

pinka hindi nagustuhan? hmmm... i'm a fan boy so malamang wala... hahaha... pero kung ipipilit FFVII siguro... the story was so tragic and ang daming side stories...

the best is FFVIII... wala akong masabi lahat perfect from soundtrack (i will never forget "eyes on me" performed by faye wong) to character design (cowboy outfits FTW!), story as whole specially yung love story nito yung concept na si squall and rinoa ang nagtuloy nung hindi natuloy ng parents nila, gameplay (limit break ni squall the best! lionheart bang! bang! bang!), graphics (dito nag-evolve ang CGI), world map, vehicles (ragnarok FTW!), weapons (were gunblade was originated and it was awesome!), guardian force (alexander FTW!), what more i can say?!? so etc. etc. etc...

+1000 ako jan bro.. natumbok mo! ganyan din ang dahilan ko.. pati mga fav ko.. lufet :agree:
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Urat_Pidro
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MAdami po nag sasabi na FF fanatic at fanboy sila. Sa mga ibang sites po na nabasa ko, they say na fanboy sila kung naka 10 or more titles ang nalaro at natapos nila. Ako po kasi ay naka 5 titles lang, (VII, IX, X, XII, XIII). Dito po kaya sa PPS, meron na kayang naka 10 titles or more na?
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vhaam15
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Urat_Pidro wrote:MAdami po nag sasabi na FF fanatic at fanboy sila. Sa mga ibang sites po na nabasa ko, they say na fanboy sila kung naka 10 or more titles ang nalaro at natapos nila. Ako po kasi ay naka 5 titles lang, (VII, IX, X, XII, XIII). Dito po kaya sa PPS, meron na kayang naka 10 titles or more na?
FFI-II, FF Crisis Core and FF DISSIDIA sa psp :smiley:
sa psone FFVII,FFVIII,FFIX ang FF Tactics.. :agree:
ps2 FFX,FFX-2,FFXII and Favorite ko si Vincent Valentine sa FFVII Dirge of Cerberus :clap:
PS3 FFXIII (pLatinum) :evilsmile:
yuns sa SNES naLaro ko din kaso hindi ko na maaLaLa yung story,tagaL na eh.. :ashamed:
yung mga FF series sa psone niLaLaro ko pa rin sa psp pag umaaLis ako ;)
sana yung FF versus XIII masatisfied ang mga gamers,JAN.18 daw iLaLabas yung reLeased date :partyhat:
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Riggel
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If you want the best FF experience sa ngayon, FF Online FF XI. Andyan na halos lahat mula sa FF I to XII. An Epic Story full of CS coupled with nice OST. Mula sa basic na first 6 jobs na lumabas sa FF I hangang sa pinaka malalakas/best na weapon/gear na nag labasan at sa lahat ng mobs at nadagdagan pa nag evolve mula sa FF I to FFX II or even sa XIII. At dito mo lang talaga maiintidihan at mararanasan yung mga kung ano anong jobs na na nag evolve sa FF series.

IMO, every fanboy (if they consider na fan boy sila) eh dapat na ma experience nila tong XI.
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Ako, eto nalaro ko na FF games:

Main FFs:
FF - NES (1x unfinished), PS1 (1x), PSP (1x almost finished)
FFII - NES (1x unfinished), PS1 (1x finished), PSP (1x unfinished)
FFIII - NES (2x), DS Remake (1x unfinished)
FFIV - SNES (1x almost unfinished), PS1 (1x), DS Remake (1x unfinished)
FFV - SNES (1x), PS (4x), GBA (1x unfinished)
FFVI - SNES (1x), PS1 (2x), GBA (1x unfinished)
FFVII - US PS (13x), JP PS (1x), PC (1x unfinished)
FFVII: CC - PSP (1x)
FFVII: DoC - PS2 (1x)
FFVIII - US PS (3x), JP PS (1x unfinished), PC (1x unfinished)
FFIX - PS (2x)
FFX - US PS2 (1x No Sphere Grid Challenge + Monster Arena), Int'l Version (1x)
FFX-2 US PS2 (1x), Int'l Version (1x unfinished)
FFXII - US PS2 (1x), JP PS2 (1x)
FFXII: RW - DS (1x unfinished)
FFXIII - US PS3 (1x)
FFVersusXIII - waiting...
FFAgitoXIII - waiting

Online sub-series:
FFXI and Expansions - unplayed. :grumpy:
FFXIV - waiting for PS3 version

Tactics sub-series:
FFT - PS (6x), PSP (1x unfinished)
FFTA - GBA (1x)
FFTA2 - DS (1x unfinished)

Crystal Chronicles sub-series:
FFCC - GC (1x unfinished)
FFCC: RoF - DS (1x unfinished)
FFCC: CD - unplayed
FFCC: MLaaK - unplayed
FFCC: MLaDL - unplayed

Fables sub-series:
FF Fable: Chocobo Tales - DS (1x unfinished)
FF Fable: Chocobo's Dungeon - Wii (unplayed :grumpy: )

Dissidia sub-series:
Dissidia (1x each story mode)
Duodecim - waiting...

Other FF-related titles:
Chocobo's Dungeon 2 - (2x)
Chocobo Racing - PS (finished all story mode)
Ehrgeiz - PS (finished some story mode, 1x RPG mode)
FF:MQ - SNES (1x almost finished)
Others - unplayed.

FF-titled games not related to FF:
FF Legends 1-3 (Saga series) - GB (1x each, unfinished)
FF Adventure (Mana series) - GB (1x unfinished)
Last edited by Fantasy Gamer on Wed Jan 05, 2011 12:22 pm, edited 1 time in total.
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Sandorian_Elf
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Riggel wrote:If you want the best FF experience sa ngayon, FF Online FF XI. Andyan na halos lahat mula sa FF I to XII. An Epic Story full of CS coupled with nice OST. Mula sa basic na first 6 jobs na lumabas sa FF I hangang sa pinaka malalakas/best na weapon/gear na nag labasan at sa lahat ng mobs at nadagdagan pa nag evolve mula sa FF I to FFX II or even sa XIII. At dito mo lang talaga maiintidihan at mararanasan yung mga kung ano anong jobs na na nag evolve sa FF series.

IMO, every fanboy (if they consider na fan boy sila) eh dapat na ma experience nila tong XI.
Yap, may kasama kami sa LS namin ( Pinoy na US based) na ni hindi man lang electronic / video gamer. The only game he played in his entire life na talagang na hook siya is FFXI. Accdg to him, may mga nakausap siya sa other LS niya na NA based at sabi sa kanya na playing this FF Online FFXI feels like you have played all the major FF titles. Its even better daw even if pag samasamahin lahat major FF titles according sa opinion ng nag introduced sa kanya ng game since anduon na nga halos lahat.

Ive played and finished the major titles from I to VII, X, X-2, XII, XIII. Yung VIII at IX, di ko natapos. The most epic story so far for me is FFXI, lalo na ang COP expansion. very deep. Overall best expereince for me sa mga FF games ang FFXI.
Riggel
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just want to share this link, its from FFXI official forum:

http://forum.square-enix.com/ffxi/threa ... .5-months)

If you are looking for a nice PvE MMO, FFXI is the one even if its 8 years old.
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Sandorian_Elf
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There were clamors by PS2 users sa FFXI official Jap forums for FFXI be ported sa PS3 since nahihirapan na ang PS2 sa load. In fact, there are some auto translate words na di na mailagay ng devt team since sagad na ang PS2. Also, nag hang na ang game minsan when you talk to NPC teleporters when you're at PS2. Since natapos na yung 6 add ons and no official next expansion and considering that FFXI is more lively than FFXIV, there were clamors also by its players based to add the next expansion. Sana nga daw ay new places, like the Far East Continent and the Southern Continent.

Same goes sa FFXIV Offcial jap site, how they wish na mag live na ang FFXIV sa PS3. This time around, na hamper naman ang gusto gawin ng devt team since meron ng PS3 limitations sa PC FFXIV.

Still free to play. Baka after E3 na mag karoon ng fee ang FFXIV or baka after 1 year after its Official release. Ito rin hinihintay ng karamihan sa player based kasi this is the time na mag kakaroon na ng PS3 version of the game.
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30 Things You (Probably) Didn't Know About Final Fantasy
Impress your friends and alienate prospective dates with this massive pile of trivia!


1. Final Fantasy was an utterly broken mess of a game.

The original Final Fantasy was a revelation back when it hit the U.S., in the summer of 1990. It was huge and complex, open-ended yet story-driven, featured cool enemy graphics, and players who made it to the ending were treated to a crazy mind-blowing time-travel plot twist. But Final Fantasy was also a buggy, glitchy mess, and a huge chunk of the game's features didn't even work. These hiccups range from the infamous "Peninsula of Power" (where inappropriately powerful monsters appear on a few overworld tiles) to more critical issues -- entire sets of seemingly critical battles stats never actually being applied to combat calculations, for example. If you ever look back and wonder how you possibly beat Final Fantasy as a kid, you can be even more impressed that you did so when half the game didn't even work the way it was supposed be.


2. Someone named Cid is in every game, and his name may or may not be a pun.

If you've played a Final Fantasy game, you've met a guy named Cid. He's a series mainstay, possibly a reference to historical figure El Cid, possibly a pun on the Japanese word for discipline ("shito," which is similar to "Shido," the literal reading of his Japanese name). Either way, he's never the exact same guy from title to title, but he always represents wisdom, science, and knowledge. "But wait!" you say. "There was no Cid in the original Final Fantasy! The first was in Final Fantasy II!" True enough, but the GBA and PSP remakes of that game have squeezed him into its backstory as the man responsible for inventing the airship. This unseen Cid is actually a key figure in Dissidia Final Fantasy.


3. The series has a tendency to name its characters for meteorological effects.

Celes, as in celestial; Cloud, as in those fluffy white things in the sky; Squall, as in a sudden, violent storm; Tidus, as in tide; Vaan, as in "vent," the French word for wind; Lightning, as in those flashes of electricity you see during a storm. Do you see a theme here?


4. Secret of Mana and Vagrant Story are Final Fantasy side stories; Final Fantasy Mystic Quest actually isn't.

Final Fantasy has seen plenty of spin-offs and side stories over the years, and not all of them have been called "Final Fantasy." In fact, one of the most popular spin-offs barely has a connection to Final Fantasy at all; the only hint of Secret of Mana's lineage is the way that Moogles appear as a status condition. But it's true: Secret of Mana is the sequel to Final Fantasy Adventure, the U.S. version of Seiken Densetsu, whose Japanese subtitle was "Final Fantasy Gaiden."

Vagrant Story's Final Fantasy connections are equally vague. Initially, the only hook appears to be that its story is set in Ivalice, the fantasy land where Final Fantasy Tactics (and, later, Final Fantasy XII) was set. Look a little closer, however, and you'll find items like Agrias' Balm and the Orlandu relic, references to key characters from Tactics.

Meanwhile, one of the first games to be positioned as a Final Fantasy spin-off, Mystic Quest for Super NES, had nothing whatsoever in common with the series. It did, however, bear a remarkable resemblance to Final Fantasy Legend III, which was actually the U.S. name for SaGa III (as in, the same series as SaGa Frontier); that's because Mystic Quest and SaGa III were developed by the same people.


5. The very first Final Fantasy movie was a sequel to a game that didn't even show up in the U.S. until a year after the movie did.

Everyone knows that the theatrical motion picture based on Final Fantasy, 2001's The Spirits Within, was a box-office flop that caused series creator Hironobu Sakaguchi to leave the company as its aspirations of Hollywood success imploded. But that wasn't the first Final Fantasy movie! Way back in 1994, Square greenlit Final Fantasy: Legend of the Crystals, a direct sequel to Final Fantasy V. When Final Fantasy VII became a global blockbuster, Urban Vision snatched it up for U.S. release in 1998 in order to capitalize on the series' newfound popularity. This was much to the confusion of American fans, because the game it was based on didn't actually show up in the U.S. until the following year when Square released Final Fantasy Anthology for PlayStation. Oops!


6. The original game is very, very closely inspired by D&D.

Final Fantasy might as well have called itself "Dungeons & Dragons: We Filed Off The Serial Numbers Edition." Its class system and magic spells were practically drawn straight from the tabletop game. Certain monsters were even more blatant rips. The "Sorcerer" was simply a weaksauce version of D&D's Ilithid (aka Mind Flayer), and the Death Eye was even worse: In the game's original Japanese release, it looked so much like D&D's iconic Beholders that Square meekly redesigned it before bringing the game to the U.S.


7. Only one character has appeared as himself in multiple Final Fantasy core titles.

You see a Cid in every Final Fantasy, and two guys named Biggs and Wedge show up almost as often. Sometimes Cloud Strife shows up in a spin-off game. But only one character appears as himself across multiple core (that is, numbered) Final Fantasy games: Gilgamesh. Originally Exdeath's lieutenant in Final Fantasy V, Gilgamesh was flung into the extra-dimensional Void; this gave him license to pop up in multiple Final Fantasy worlds, where his search for a set of legendary weapons could continue. His first cameo was in Final Fantasy VIII, where he could be summoned as an alternate to Odin; since then, he's appeared in multiple Final Fantasies, even having been added into remakes of the first and sixth games in the series. And yeah, this isn't just idle speculation; Dissidia confirms that there's just one Gilgamesh spanning time and games. (Note: we'll also allow the possibility that FFVI's mime Gogo spans multiple games, as he or she initially appeared as a bonus boss in FFV. These two appearances may or may not be the same character.)


8. Mateus from FFII is a cult favorite villain among Japanese fans.

Who's the most popular Final Fantasy villain? Sephiroth, right? Yeah, probably Sephiroth. But among Japanese gamers, the plucky underdog runner-up is Final Fantasy II's Emperor Mateus, a villain so ambitious he conquered Hell (and later Heaven) in order to exact revenge on the heroes. In Dissidia, he's the man behind the man, scheming to usurp both Chaos and Cosmos in order to rule all reality himself.


9. Final Fantasy makes you more conversant in classical literature and world culture.

Final Fantasy makes you smarter! Not only do you learn how to develop strategies, you also expand your knowledge of world religions and culture. Take, for instance, Golbez's Four Fiends from Final Fantasy IV, which are based on demons called Malebranche that appeared in Dante's Inferno. This wasn't immediately evident in the original translation of the game, since the likes of Barbariccia and Scarmiglione were rendered in English as Valvalis and Milon. Even adjusted for localization mishaps, you still shouldn't take this book learnin' entirely at face value; Final Fantasy's rendition of the powerful Hindu war god Shiva is invariably a scantily clad lady who uses ice magic.


10. Final Fantasy has ties to 20th Century Japanese literature, too.

Not only can you learn about classical western literature by playing Final Fantasy, but more recent Japanese novels, too! The Samurai class, which first debuted in FFV, has a unique skill called Coin Toss, sometimes called Zeninage. This is a reference to a popular series of Japanese novels from the 1930s about a policeman in medieval Japan named Zenigata Heiji, who captured criminals by throwing money at them. Final Fantasy isn't the only game to make this reference, either; Konami's Ganbare Goemon (set in the same approximate time as the Zenigata novels) also lets you chuck money to win. Oh yeah, and if you think you'd heard the name Zenigata before, it's probably because manga creator Monkey Punch borrowed the name for the persistent, Jean Valjean-like Inspector Zenigata in the Lupin III novels -- a reference intended to complement the literary nod in the thieving protagonist's own name.


11. Final Fantasy IV has more Edwards per capita than any other video game.

If you've played Final Fantasy IV, you're familiar with its so-called "spoony bard," Prince Edward of Damcyan. However, what you may not realize is that his name in Japan was Gilbert. Presumably it was changed to Edward so it would fit within the U.S. version's six-letter name limits. "Edward" sounds nice and regal, but the problem is that FFIV already had a Prince Edward: Edward Gerald of Elban, better known by the nickname Edge (that's Edward Gerald, see.) Good thing Edward of Damcyan is a mewling wuss whose frailty has stricken him from the party by the time Edward of Elban shows up!


12. There's a reason Crystal Chronicles titles only appear on Nintendo platforms.

And that reason is: Money. Crystal Chronicles was a pretty big deal at the time, marking the long-awaited return of Square to a Nintendo console after their estrangement during the PlayStation era. Nintendo accomplished this in part by enticing Square to exclusivity in exchange for helping to subsidize the game's development with a venture called the Q-Fund. As a result, all Crystal Chronicles games show up exclusively on Nintendo systems -- though whether this is a binding, contractual obligation or a mere gentlemen's agreement is anyone's guess.


13. Final Fantasy II (NES) is the only game in the series that doesn't use the standard magic system.

Final Fantasy II does a lot of things differently from the rest of the series, but nowhere is that more evident than in its spell system. Where other games properly use a tiered suffix system (for example, Cure/Cura/Curaga/Curaja), Final Fantasy II simply gave you spells and let you power them up through 16 tiers. There's no Curaga, merely Cure level 10. Even FFII's most controversial design element -- beating the crap out of your characters to make them stronger -- carried over into Final Fantasy Tactics. But the magic system? Fuhgeddaboutit.


14. The game logo for Final Fantasy IX is the only one not illustrated by artist Yoshitaka Amano... even though it's the one 32-bit title he was most involved in.

You always know a Final Fantasy game when you see it. It's the logo! Always set in the same all-caps serif typeface, always adorned with a slightly abstract illustration that ties into the game's plot and themes. Whether it's FFV's simple dragon, FFVII's stark Meteor, or FFX's elaborate image balancing Sin and Yuna, the logo is one of the series' most important unifying elements. And they've always been illustrated by original series' artist Yoshitaka Amano... all, inexplicably enough, except for Final Fantasy IX's. Making his lack of involvement doubly strange is the fact that of all the three PlayStation Final Fantasies, FFIX is the only one in which Amano was heavily involved (his work having been squeezed to a footnote by up-and-comer Tetsuya Nomura for FFVII and FFVIII). We have no explanation for this!


15. Final Fantasy IX had the most useless strategy guide ever made.

Final Fantasy IX arrived at the end of the PlayStation era, and just a few weeks after the PlayStation 2 launched. That put it right in the midst of Square's dawning realization that they needed an online strategy. This strategy wouldn't be cemented until 2003's Final Fantasy XI, but that sure didn't keep Square from making a really terrible effort of incorporating some aspect of online functionality into FFIX. Since there was no way to get a PlayStation game online, they settled instead for making its strategy guide dependent on their new PlayOnline site. Anyone who dropped the cash for a copy of the FFIX guide was quickly annoyed to find that the juiciest strategies and secrets weren't actually in the book; in their place was was a code that users could plug into PlayOnline in order to read the strategies on the Internet. As a final "screw you" to usability, PlayOnline has changed radically since then, and those FFIX tips are nowhere to be found. Meaning FFIX's guide is full of pointers to online information that no longer exists. Brilliant!


16. FFIX was crammed with references to older games, but you probably didn't get them.

The idea behind Final Fantasy IX was to hearken back to the olden days of the series with a warm, lighthearted adventure; naturally, the designers packed it full of references to the games it was nodding to. The problem? This fanservice was mostly lost on U.S. fans thanks to the inconsistent localization. Most classic Final Fantasy references were translated differently than they had been in the old games, so unless you were looking for the connections and know about the ambiguities of Japanese transliteration, things like Mt. Gulg (a callback to Final Fantasy's Mt. Gurgu) would have flown right over your head. This wasn't all bad, though; the changes were part of Square's efforts to tidy up the series' localization, and subsequent remakes and rereleases of the older games brought those classic works in line with the terms used in FFIX.


17. Final Fantasy VII was never going to be a Nintendo 64 game, but half the Internet is convinced otherwise.

Up until Final Fantasy VII, the series had always appeared primarily on Nintendo consoles. Naturally, fans assumed the seventh chapter would show up on the upcoming Nintendo 64. When a video of Final Fantasy VI characters mixing it up in 3D battles appeared online, the common assumption was that this was a demo of FFVII on N64. In fact, it was no such thing. Square's video was a simple proof-of-concept of how Final Fantasy could work in 3D, built specifically for a SIGGRAPH presentation. It was never meant to be a teaser for FFVII, which was already in development (with characters not drawn from FFVI) for PlayStation.


18. Moogles are extinct in Final Fantasy Tactics.

You can learn all sorts of interesting things by clicking around and reading obscure, out-of-the-way text in Final Fantasy Tactics. Perhaps the most shocking is the revelation that Moogles are long-dead -- learned by reading the description of the Sweegy Woods on the world map. Of course, later games revealed that Tactics took place in the same world as Final Fantasy XII, but none of the other demi-human races show up either. That is a whole lot of extinction.


19. Final Fantasy XII is the only game without traditional summons.

Once summoning was introduced in Final Fantasy III, it became a series mainstay, and the same basic eidolons (Shiva, Ifrit, Bahamut, etc.) show up in every game -- except FFXII. Since that world was based specifically in the recurring world of Ivalice, players could instead summon the fiends that served as the Zodiac Beast bosses in Tactics and Tactics Advance. What then of the old summons? They showed up, too, but only as the names of airships.


20. Aeris' Holy Materia from FFVII was a reference to the older games that was lost in translation.

When Aeris uses the White Materia to stop Meteor from clobbering the planet to death, she's simply casting the series' standard spell Holy. FFVII is unique in the series for not letting you cast Holy magic in battle; it had been a mainstay since the original game. That's another tidbit that was lost in translation, unfortunately, since no U.S. Final Fantasy before FFVII had actually included Holy by its real name. Nintendo of America used to be super-frightened of religious references, so Holy ended up being renamed to Fade, White, and Pearl in the previous games. They got that one right in FFVII, at least, although they did bungle Aeris' name (she's supposed to be Aerith, as in "air + earth").


21. Sephiroth has something in common with Madonna.

No, he's not a material girl. He's into Kabbalism. The name Sephiroth is a reference to the concept of the Tree of Life -- which in turn was likely inspired by the constant religious references in the Neon Genesis Evangelion anime. Eva was a huge influence on FFVII, and the dev team even paid tribute to it in-game -- Asuka Langley's D-Type Eva armor shows up as a background detail in the Gold Saucer amusement park.


22. What's the deal with the Tissues you're given at the Gold Saucer, anyway?

When you fail to rank in a Gold Saucer mini game, your "prize" is a pack of tissues which have no purpose in the game. American gamers found these baffling, but set foot in a busy Japanese street and all of a sudden they make perfect sense: you can't walk a block without someone trying to press a small packet of tissues into your hands over there. These are generally emblazoned with advertisements or announcements. The Japanese reputedly consider it crass to simply hand out ads, so they advertise by handing out items of marginal value. In the case of the Gold Saucer, the tissues serve as a "prize" of marginal value so you don't go away empty-handed for participating in their games. However, FFVII doesn't offer the luxury of doing what everyone does in real life: Discarding them at the first opportunity.


23. The shocking secret of Bobby Corwin's name!

Midway through FFIX, the Black Mage villagers adopt a chocobo and name him, somewhat inexplicably, Bobby Corwin. There was rampant speculation at the time that the bird was named for a lucky fan, but the likely truth is much more self-referential: the first syllables of his name, Bobby Corwin, spell out "Boco." Boco, of course, was the hero's stud of a chocobo steed in Final Fantasy V. That's not the only nod he's received in the series' history; if you were one of the few gamers who imported a PocketStation device, you could play Final Fantasy VIII minigames with a chocobo named Boko. And in Final Fantasy Tactics, Boco is a potential ally, assuming you can rescue him from a bunch of monsters. Check his unique menu dialogue and Boco muses that you seem familiar. That's not a reference to the other games! Attentive players will have noticed that Boco appeared earlier in the game as an enemy at the Windmill Hut battle in Chapter One, where he was the steed of Ramza's rival Wiegraf.


24. Final Fantasy V was reputedly slated for U.S. release not once but twice before it finally showed up.

Final Fantasy V didn't show up in the U.S. until seven years after its Japanese debut. But that wasn't Square's intent; supposedly, the game was targeted for American localization not once but twice. The first, according to former Square localizer Ted Woolsey, would have been as a Super NES release called "Final Fantasy Extreme." The second is harder to confirm, but word has it that the game was to be reprogrammed as a Windows release in the late '90. This also never came to pass, but supposedly this is where the frankly awful English script in the eventual U.S. release of the game (as part of Final Fantasy Anthology) came from.


25. Final Fantasy III for DS wasn't the first remake of the game.

Final Fantasy III is kind of the odd game out when it comes to the series. The first, second, and fourth Final Fantasies have seen plenty of remakes and rereleases, but FFIII always seems to get skipped over. Aside from a total 3D overhaul of the game for DS (recently ported to iPhone), FFIII has practically been forgotten. But this wasn't always meant to be the case. The GBA and PSP remakes of FFI, FFII, and FFIV are based on renditions of those games designed for the Japan-only WonderSwan handheld around ten years ago. Most people don't remember that Square's original plan was to include a 2D remake of FFIII in there as well. Ultimately, this never came to pass; between the Square Enix merger, Bandai's cancellation of the WonderSwan platform, and Square's shift in allegiance to Nintendo's portable systems, the WonderSwan version of FFIII was canned, never to see the light of day.


26. The original game was actually a multi-platform release at the time.

Everyone thinks of the original Final Fantasy as an NES game, despite all the ports and remakes we've seen over the years. And it was, originally. But like a lot of games of the era, it was quickly ported to the MSX/2 computer/console hybrid, where it enjoyed slightly different graphics and slightly improved music. In this sense, Final Fantasy was simply following in the footsteps of its rival, Dragon Quest, which also appeared on MSX.


27. Final Fantasy's combat was inspired by Formula One racing.

Weird? Yeah, but it's true. According to Final Fantasy IV designer Takashi Tokita, "the planner, Hiroyuki Itoh, was watching a Formula One race. Seeing all the cars pass each other, we thought of an interesting idea where character speed would differ depending on, I suppose, the type of character it is. So, that's where the initial idea came from." The analogy totally makes sense! Each character in FFIV has their own speed rating, and the game's combat system -- the Active-Time Battle system -- really does feel like a race. And that is how Final Fantasy is like Gran Turismo. The end.


28. Final Fantasy's most popular character is a total rip-off of a classic movie.

If you felt a twinge of deja vu as you watched the opening sequence of Studio Ghibli's Nausicaa of the Valley of the Wind when it was issued on Blu-ray a few weeks ago, don't be alarmed. It merely means you've played Final Fantasy Tactics, whose introduction features armed warriors riding giant birds into adventure, just like Nausicaa's does. Final Fantasy's most enduring mascot character is the chocobo, which is interesting for the way it totally resembles the movie's Horseclaws. Chocobos debuted in Final Fantasy II, whose evil Palamecian Empire sounds a little too much like Nausicaa's Torumekian Empire for comfort. (There's an alternate theory that suggests Chocobos are instead a rip-off of a snack called "Chocoballs," which featured a bird-like mascot... but that's just silly.)


29. Yes, it's called "Final Fantasy." Yes, there are 14 of them. Noticing the inherent contradiction of that doesn't make you clever.

Look, it's a Japanese series, and as far as Japanese titles using English words go this is probably the most mild offender possible. Besides, everyone should know by now that it was called "Final Fantasy" because when the original game was first developed, Square was in dire financial straits and everyone figured it was probably the last game they'd ever make. Obviously that wasn't the case. So it goes.


30. Equally un-clever: Noting that whenever Final Fantasy XV is announced (maybe this E3, who knows!) it will bring the series halfway to reaching Final Fantasy XXX.

Seriously, just don't.


http://www.1up.com/features/final-fanta ... r.offset=5

:agree:
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nice post! :clap: i enjoy reading it hehehe :agree:
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-kung may time talaga, gusto kong laruin ulit yung FF7... ang hindi ko nalang kasi naexplore don is yung Roller Coaster sa Gold Saucer. Naadik ako dun dati eh... namimigay ba naman ng Sephiroth Blades (although worthless talaga)... saka umabot sa 16pcs ang 1/35 Soldiers ko! (although 12 lang daw in a set...)
-sana pati mas madami pang hidden Weapons para patayin... bitin yung dalawa eh...
-favorite materia ko yung Enemy Skill na complete... tig-iisa yung 3 characters ko...
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    "Final Fantasy's most popular character is a total rip-off of a classic movie.

    If you felt a twinge of deja vu as you watched the opening sequence of Studio Ghibli's Nausicaa of the Valley of the Wind when it was issued on Blu-ray a few weeks ago, don't be alarmed. It merely means you've played Final Fantasy Tactics, whose introduction features armed warriors riding giant birds into adventure, just like Nausicaa's does. Final Fantasy's most enduring mascot character is the chocobo, which is interesting for the way it totally resembles the movie's Horseclaws. Chocobos debuted in Final Fantasy II, whose evil Palamecian Empire sounds a little too much like Nausicaa's Torumekian Empire for comfort. (There's an alternate theory that suggests Chocobos are instead a rip-off of a snack called "Chocoballs," which featured a bird-like mascot... but that's just silly.)"
    Being a FF and Studio Ghibli fan, masasabi mo nga na malaki influence ng mga Studio Ghibli movies sa FF games. One thing i noticed is when i watched the "Castle in the Sky" movie. If you played FFXI at nakarating ka sa "Tu'lia" aka Sky" sa XI, halos parehas sila. Garden on the outside and Palace/Shrine in the Inside with magical barriers na akala mo walll pero bigla na lang pede ka pala pumasok. Also the denizens are birds and robots only. SA XI, birds and robots (dolls) and magic pots. Also inside the castle sa movie ay isang big tree which is somewhat the one that gives life to the castle. There is also this zone in XI called " Boyhada Tree", wherein nasa loob din ng dungeon ang isang malaking Tree.
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    @squall

    Post mo to sa amazing facts thread
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    9. Final Fantasy makes you more conversant in classical literature and world culture.

    Final Fantasy makes you smarter! Not only do you learn how to develop strategies, you also expand your knowledge of world religions and culture. Take, for instance, Golbez's Four Fiends from Final Fantasy IV, which are based on demons called Malebranche that appeared in Dante's Inferno. This wasn't immediately evident in the original translation of the game, since the likes of Barbariccia and Scarmiglione were rendered in English as Valvalis and Milon. Even adjusted for localization mishaps, you still shouldn't take this book learnin' entirely at face value; Final Fantasy's rendition of the powerful Hindu war god Shiva is invariably a scantily clad lady who uses ice magic
    FFXI has the most numbers of named mobs (boss) in all FF series. Sa wiki ng XI, mababasa mo nga duon halos kung saan nangagling mga name ng mobs. Mostly sa mga local mythology/lore of every country. 3 NMs sa XI are named after our very own. They are the "Mananangal", "Tikbalang" and "Bayawak"
    10. Final Fantasy has ties to 20th Century Japanese literature, too.

    Not only can you learn about classical western literature by playing Final Fantasy, but more recent Japanese novels, too! The Samurai class, which first debuted in FFV, has a unique skill called Coin Toss, sometimes called Zeninage. This is a reference to a popular series of Japanese novels from the 1930s about a policeman in medieval Japan named Zenigata Heiji, who captured criminals by throwing money at them. Final Fantasy isn't the only game to make this reference, either; Konami's Ganbare Goemon (set in the same approximate time as the Zenigata novels) also lets you chuck money to win. Oh yeah, and if you think you'd heard the name Zenigata before, it's probably because manga creator Monkey Punch borrowed the name for the persistent, Jean Valjean-like Inspector Zenigata in the Lupin III novels -- a reference intended to complement the literary nod in the thieving protagonist's own name
    Sa FFX, Yojimbo is a Samurai class, kaya binababayaran para gamitin pinaka malakas nyang attack which is the Zanmato.

    There is also a ZNM sa XI which is called Zeni Notorios Monster. The currency use are Zenis na old japanese currency to buy pop items for the mobs to spawn and be fought.
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    TurnBased wrote:@squall

    Post mo to sa amazing facts thread
    done pafs. posted already. :agree:
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    Sandorian_Elf wrote:
    "Final Fantasy's most popular character is a total rip-off of a classic movie.

    If you felt a twinge of deja vu as you watched the opening sequence of Studio Ghibli's Nausicaa of the Valley of the Wind when it was issued on Blu-ray a few weeks ago, don't be alarmed. It merely means you've played Final Fantasy Tactics, whose introduction features armed warriors riding giant birds into adventure, just like Nausicaa's does. Final Fantasy's most enduring mascot character is the chocobo, which is interesting for the way it totally resembles the movie's Horseclaws. Chocobos debuted in Final Fantasy II, whose evil Palamecian Empire sounds a little too much like Nausicaa's Torumekian Empire for comfort. (There's an alternate theory that suggests Chocobos are instead a rip-off of a snack called "Chocoballs," which featured a bird-like mascot... but that's just silly.)"
    Being a FF and Studio Ghibli fan, masasabi mo nga na malaki influence ng mga Studio Ghibli movies sa FF games. One thing i noticed is when i watched the "Castle in the Sky" movie. If you played FFXI at nakarating ka sa "Tu'lia" aka Sky" sa XI, halos parehas sila. Garden on the outside and Palace/Shrine in the Inside with magical barriers na akala mo walll pero bigla na lang pede ka pala pumasok. Also the denizens are birds and robots only. SA XI, birds and robots (dolls) and magic pots. Also inside the castle sa movie ay isang big tree which is somewhat the one that gives life to the castle. There is also this zone in XI called " Boyhada Tree", wherein nasa loob din ng dungeon ang isang malaking Tree.
    I'm agree here. kelan lang minarathon namin ang mga palabas ng Studio Ghibli, at comment namin "It's like a Final Fantasy" at pumasok sa utak ko yung "Final Fantasy Unlimited" na Anime :clap: :clap: :clap:
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    From FF1 to FFXIII except the OL FF, you can beat the game with ease. However, doing the side quest and extras, dun matagal lalo na pag alang walkthrough. An example is the Zodiac Spear sa FFXII, kung alang walkthrough, di malalaman ng iba kung papaano ma acquire. Though i have not played FFXIII that much, natapos ko lang siya, i dont know sa mga sidequests nya kung may mga ganuong example, or everything is almost handed out.

    Seems like na most players nowadays like things being handed out. Ganito nangyayari sa FFXIV, madami ang may gusto na almost handed out na many things. Unlike its predecessor na some things are still myth even if its 5 years ago implemented. Sa mga Final Fantasy game fans. What do you prefer, discovering things accidentally while playing or handed out things? For me, half the fun is discovering things.
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